---
title: "Blog | open.mp"
description: "Blog"
canonical: https://omp.itsneufox.com/blog
language: en
---

## [Windows Defender False Positive on Launcher](https://omp.itsneufox.com/blog/launcher-false-positive)

February 12, 2025 · 2 min read

iAmir

itsneufox

Some users have reported that **Windows Defender is flagging the open.mp Launcher as a Trojan/virus**. This is a **false positive**, the launcher is completely safe to use.

The launcher is **fully open source** and you can review or build it yourself: [https://github.com/openmultiplayer/launcher](https://github.com/openmultiplayer/launcher)

We're **already working on fixing this** so future builds won't be flagged.

## [Porting to open.mp](https://omp.itsneufox.com/blog/porting)

March 6, 2024 · 6 min read

Y\_Less

SA:MP has been stuck in limbo for years, with no updates and plenty of workarounds just to keep things running. open.mp changes that—it's a full rewrite that fixes long-standing issues, improves scripting, and removes old limits while keeping your existing code working. But what does that actually mean for you? Let's break it down.

## [Release Candidate 1](https://omp.itsneufox.com/blog/release-candidate-1)

January 5, 2023 · 8 min read

Y\_Less

It's finally here! 🎉 After years of development, rewrites, and challenges, we're excited to introduce Release Candidate 1 (RC1) of the open.mp server. This marks a major step towards our official 1.0 release, bringing significant updates, features, and improvements.

## [SA-MP 0.3.DL compatibility plus other added features and bug fixes - SERVER BETA RELEASE 9](https://omp.itsneufox.com/blog/server-beta-9)

September 8, 2022 · 4 min read

Potassium

We've just released open.mp server beta 9, bringing major improvements, fixes, and the highly anticipated SA:MP 0.3.DL support! This update includes new features, better plugin compatibility, and enhanced server configuration options.

## [2022 Update - cross-play and beta testing (Happy New Year 🎉)](https://omp.itsneufox.com/blog/update-2022)

January 1, 2022 · 4 min read

iAmir

After years of development, experimentation, and a full rewrite, open.mp is reaching a major milestone! We're launching our first semi-public beta testing program and working on something huge—cross-play support across different versions of GTA San Andreas.

## [How can I join the team?](https://omp.itsneufox.com/blog/how-to-join-the-team)

August 29, 2021 · 2 min read

Potassium

Want to be part of the open.mp team? We get this question a lot, so here's how you can contribute and get involved!

## [10,000 Members!](https://omp.itsneufox.com/blog/10k-members)

July 16, 2021 · 3 min read

Potassium

We just hit an incredible milestone—10,000 users in our Discord! 🎉 It's been a while, so here's a quick update on what's been happening and what's next for open.mp.

## [SA-MP Android (Mobile Version)](https://omp.itsneufox.com/blog/samp-mobile)

January 30, 2021 · 2 min read

Potassium

We've been getting a lot of questions about SA-MP for Android, so we wanted to share our thoughts and plans for a legal multiplayer alternative.

## [Live Podcast](https://omp.itsneufox.com/blog/interview)

November 23, 2020 · 63 min read

Potassium

We recently hosted a live Q&A podcast with the open.mp dev team, covering everything from project updates and scripting improvements to future plans and community involvement. If you missed it, you can watch the full recording here!

## [open.mp API design](https://omp.itsneufox.com/blog/scripting-api)

April 14, 2020 · 17 min read

Y\_Less

A key focus of open.mp is maintaining **backward compatibility**—your existing SA:MP scripts will continue to work as-is. However, open.mp also introduces improvements to fix inconsistencies and make scripting more intuitive and powerful.

Here's a look at some common SA:MP issues we're addressing and how open.mp enhances the experience.
