---
title: "OnPlayerStreamOut | open.mp"
description: "This callback is called when a player streams out from some other player's client."
canonical: https://omp.itsneufox.com/docs/scripting/callbacks/OnPlayerStreamOut
language: en
---

# OnPlayerStreamOut

## Description

This callback is called when a player streams out from some other player's client.

| Name | Description |
| --- | --- |
| playerid | The player who has been destreamed. |
| forplayerid | The player who has destreamed the other player. |

## Returns

It is always called first in filterscripts.

## Examples

```c
public OnPlayerStreamOut(playerid, forplayerid)
{
    new string[80];
    format(string, sizeof(string), "Your computer has just unloaded player ID %d", playerid);
    SendClientMessage(forplayerid, 0xFF0000FF, string);
    return 1;
}
```

## Notes

note

This callback can also be called by NPC.

warning

OnPlayerStreamOut is not called for both players when a player disconnects

## Related Callbacks

The following callbacks might be useful, as they're related to this callback in one way or another.

-   [OnPlayerStreamIn](https://omp.itsneufox.com/docs/scripting/callbacks/OnPlayerStreamIn): This callback is called when a player streams in for another player.
-   [OnActorStreamOut](https://omp.itsneufox.com/docs/scripting/callbacks/OnActorStreamOut): This callback is called when an actor streams out by a player.
-   [OnVehicleStreamOut](https://omp.itsneufox.com/docs/scripting/callbacks/OnVehicleStreamOut): This callback is called when a vehicle streams out for a player.
