---
title: "AddPlayerClassEx | open.mp"
description: "This function is exactly the same as the AddPlayerClass function, with the addition of a team parameter."
canonical: https://omp.itsneufox.com/docs/scripting/functions/AddPlayerClassEx
language: en
---

# AddPlayerClassEx

## Description

This function is exactly the same as the AddPlayerClass function, with the addition of a team parameter.

| Name | Description |
| --- | --- |
| team | The team you want the player to spawn in. |
| skin | The [skin](https://omp.itsneufox.com/docs/scripting/resources/skins) which the player will spawn with. |
| Float:spawnX | The X coordinate of the spawnpoint of this class. |
| Float:spawnY | The Y coordinate of the spawnpoint of this class. |
| Float:spawnZ | The Z coordinate of the spawnpoint of this class. |
| Float:angle | The direction in which the player should face after spawning. |
| WEAPON:weapon1 | The first spawn-weapon for the player. |
| ammo1 | The amount of ammunition for the primary spawn weapon. |
| WEAPON:weapon2 | The second spawn-weapon for the player. |
| ammo2 | The amount of ammunition for the second spawn weapon. |
| WEAPON:weapon3 | The third spawn-weapon for the player. |
| ammo3 | The amount of ammunition for the third spawn weapon. |

## Returns

The ID of the class which was just added.

319 if the class limit (320) was reached. The highest possible class ID is 319.

## Examples

```c
public OnGameModeInit()
{
    // Players can spawn as either:
    // CJ Skin (ID 0) in team 1.
    // The Truth skin (ID 1) in team 2.
    AddPlayerClassEx(1, 0, 1958.33, 1343.12, 15.36, 269.15, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_FIST, 0); // CJ
    AddPlayerClassEx(2, 1, 1958.33, 1343.12, 15.36, 269.15, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_FIST, 0); // The Truth
    return 1;
}
```

## Notes

note

The maximum class ID is 319 (starting from 0, so a total of 320 classes). When this limit is reached, any more classes that are added will replace ID 319.

## Related Functions

-   [AddPlayerClass](https://omp.itsneufox.com/docs/scripting/functions/AddPlayerClass): Add a class.
-   [GetAvailableClasses](https://omp.itsneufox.com/docs/scripting/functions/GetAvailableClasses): Get the number of classes defined.
-   [EditPlayerClass](https://omp.itsneufox.com/docs/scripting/functions/EditPlayerClass): Edit a class data.
-   [SetSpawnInfo](https://omp.itsneufox.com/docs/scripting/functions/SetSpawnInfo): Set the spawn setting for a player.
-   [SetPlayerTeam](https://omp.itsneufox.com/docs/scripting/functions/SetPlayerTeam): Set a player's team.
-   [SetPlayerSkin](https://omp.itsneufox.com/docs/scripting/functions/SetPlayerSkin): Set a player's skin.

## Related Resources

-   [Skin IDs](https://omp.itsneufox.com/docs/scripting/resources/skins)
-   [Weapon IDs](https://omp.itsneufox.com/docs/scripting/resources/weaponids)
