---
title: "GetActorHealth | open.mp"
description: "Get the health of an actor."
canonical: https://omp.itsneufox.com/docs/scripting/functions/GetActorHealth
language: en
---

# GetActorHealth

warning

This function was added in SA-MP 0.3.7 and will not work in earlier versions!

## Description

Get the health of an actor.

| Name | Description |
| --- | --- |
| actorid | The ID of the actor to get the health of. |
| &Float:health | A float variable, passed by reference, in to which to store the actor's health. |

## Returns

**true** - success

**false** - failure (i.e. actor is not created).

NOTE: The actor's health is stored in the specified variable, not in the return value.

## Examples

```c
new gMyActor;

public OnGameModeInit()
{
    gMyActor = CreateActor(179, 316.1, -134.0, 999.6, 90.0); // Actor as salesperson in Ammunation

    SetActorHealth(gMyActor, 100.0);

    new Float:actorHealth;
    GetActorHealth(gMyActor, actorHealth);
    printf("Actor ID %d has %.2f health.", gMyActor, actorHealth);
    return 1;
}
```

## Related Functions

-   [CreateActor](https://omp.itsneufox.com/docs/scripting/functions/CreateActor): Create an actor (static NPC).
-   [SetActorHealth](https://omp.itsneufox.com/docs/scripting/functions/SetActorHealth): Set the health of an actor.
-   [SetActorInvulnerable](https://omp.itsneufox.com/docs/scripting/functions/SetActorInvulnerable): Set actor invulnerable.
-   [IsActorInvulnerable](https://omp.itsneufox.com/docs/scripting/functions/IsActorInvulnerable): Check if actor is invulnerable.
