---
title: "GetPlayerAnimationFlags | open.mp"
description: "Get the player animation flags."
canonical: https://omp.itsneufox.com/docs/scripting/functions/GetPlayerAnimationFlags
language: en
---

# GetPlayerAnimationFlags

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

## Description

Get the player animation flags.

| Name | Description |
| --- | --- |
| playerid | The player id you want to get the animation flags from |

## Returns

Returns the player animation flags as an integer.

## Examples

In order to get each flag separately, bit masking is used.

```c

#define ANIM_FREEZE_FLAG   0b0000000000000100
#define ANIM_LOCK_X_FLAG   0b0010000000000
#define ANIM_LOCK_Y_FLAG   0b0001000000000
#define ANIM_LOOP_FLAG     0b0000100000000

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/myanimflags"))
    {
        new messageString[128];
        new flags = GetPlayerAnimationFlags(playerid);

        new bool:freeze  =   (flags & ANIM_FREEZE_FLAG) != 0 ? true : false;
        new bool:lockx   =   (flags & ANIM_LOCK_X_FLAG) != 0 ? true : false;
        new bool:locky   =   (flags & ANIM_LOCK_Y_FLAG) != 0 ? true : false;
        new bool:loop    =   (flags & ANIM_LOOP_FLAG) != 0 ? true : false;

        format(messageString, sizeof(messageString), "Your anim flags are: [freeze:%i] [lockx:%i] [locky:%i] [loop:%i]", freeze, lockx, locky, loop);
        SendClientMessage(playerid, -1, messageString);

        return 1;
    }

    return 0;
}
```

## Notes

warning

If the player state is not on-foot, all returned animation flags are 0.

## Related Functions

-   [ApplyAnimation](https://omp.itsneufox.com/docs/scripting/functions/ApplyAnimation): Apply an animation to a player.
