---
title: "GetPlayerCameraTargetActor | open.mp"
description: "Allows you to retrieve the ID of the actor the player is looking at (in any)."
canonical: https://omp.itsneufox.com/docs/scripting/functions/GetPlayerCameraTargetActor
language: en
---

# GetPlayerCameraTargetActor

warning

This function was added in SA-MP 0.3.7 and will not work in earlier versions!

## Description

Allows you to retrieve the ID of the actor the player is looking at (in any).

| Name | Description |
| --- | --- |
| playerid | The ID of the player to get the target actor of. |

## Returns

The ID of the actor the player is looking at.

## Examples

Actors perform a 'hands up' animation when aimed at:

```c
new bool:ActorHandsup[MAX_ACTORS];

public OnPlayerConnect(playerid)
{
    EnablePlayerCameraTarget(playerid, true);
    return 1;
}

public OnPlayerUpdate(playerid)
{
    // Find out what actor (if any) the player is LOOKING at
    new playerTargetActor = GetPlayerCameraTargetActor(playerid);

    // If they ARE looking at ANY actor
    if (playerTargetActor != INVALID_ACTOR_ID)
    {
        // Store the player's weapon so we can check if they are armed
        new playerWeapon = GetPlayerWeapon(playerid);

        // Get the player's keys so we can check if they are aiming
        new KEY:keys, updown, leftright;
        GetPlayerKeys(playerid, keys, updown, leftright);

        // If the actor hasn't put its hands up yet, AND the player is ARMED
        if (!ActorHandsup[playerTargetActor] && playerWeapon >= 22 && playerWeapon <= 42 && keys & KEY_AIM)
        {
            // Apply 'hands up' animation
            ApplyActorAnimation(playerTargetActor, "SHOP", "SHP_HandsUp_Scr", 4.1, 0, 0, 0, 1, 0);

            // Set 'ActorHandsup' to true, so the animation won't keep being reapplied
            ActorHandsup[playerTargetActor] = true;
        }
    }
    return 1;
}
```

## Notes

tip

This function only tells you which actor (if any) the player is looking at. To find out if they are aiming at them, you need to use [GetPlayerTargetActor](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerTargetActor).

warning

This function is disabled by default to save bandwidth. Use [EnablePlayerCameraTarget](https://omp.itsneufox.com/docs/scripting/functions/EnablePlayerCameraTarget) to enable it for each player.

## Related Functions

-   [GetPlayerTargetActor](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerTargetActor): Gets id of an actor which is aimed by certain player.
-   [GetPlayerCameraTargetPlayer](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at.
-   [GetPlayerCameraTargetVehicle](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at.
-   [GetPlayerCameraTargetObject](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerCameraTargetObject): Get the ID of the object a player is looking at.
-   [GetPlayerCameraFrontVector](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerCameraFrontVector): Get the player's camera front vector
