---
title: "IsValidPlayerObject | open.mp"
description: "Checks if the given object ID is valid for the given player."
canonical: https://omp.itsneufox.com/docs/scripting/functions/IsValidPlayerObject
language: en
---

# IsValidPlayerObject

## Description

Checks if the given object ID is valid for the given player.

| Name | Description |
| --- | --- |
| playerid | The ID of the player whose player-object to validate. |
| objectid | The ID of the object to validate. |

## Returns

**true** if the object exists, **false** if not.

## Examples

```c
new gPlayerObject[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	// Check if an object is valid (exists) before we delete it
	if (IsValidPlayerObject(playerid, gPlayerObject[playerid]))
	{
		DestroyPlayerObject(playerid, gPlayerObject[playerid]);
	}
    return 1;
}
```

## Related Functions

-   [CreatePlayerObject](https://omp.itsneufox.com/docs/scripting/functions/CreatePlayerObject): Create an object for only one player.
-   [DestroyPlayerObject](https://omp.itsneufox.com/docs/scripting/functions/DestroyPlayerObject): Destroy a player object.
-   [MovePlayerObject](https://omp.itsneufox.com/docs/scripting/functions/MovePlayerObject): Move a player object.
-   [StopPlayerObject](https://omp.itsneufox.com/docs/scripting/functions/StopPlayerObject): Stop a player object from moving.
-   [SetPlayerObjectPos](https://omp.itsneufox.com/docs/scripting/functions/SetPlayerObjectPos): Set the position of a player object.
-   [SetPlayerObjectRot](https://omp.itsneufox.com/docs/scripting/functions/SetPlayerObjectRot): Set the rotation of a player object.
-   [GetPlayerObjectPos](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerObjectPos): Locate a player object.
-   [GetPlayerObjectRot](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerObjectRot): Check the rotation of a player object.
-   [AttachPlayerObjectToPlayer](https://omp.itsneufox.com/docs/scripting/functions/AttachPlayerObjectToPlayer): Attach a player object to a player.
-   [CreateObject](https://omp.itsneufox.com/docs/scripting/functions/CreateObject): Create an object.
-   [DestroyObject](https://omp.itsneufox.com/docs/scripting/functions/DestroyObject): Destroy an object.
-   [IsValidObject](https://omp.itsneufox.com/docs/scripting/functions/IsValidObject): Checks if a certain object is vaild.
-   [MoveObject](https://omp.itsneufox.com/docs/scripting/functions/MoveObject): Move an object.
-   [StopObject](https://omp.itsneufox.com/docs/scripting/functions/StopObject): Stop an object from moving.
-   [SetObjectPos](https://omp.itsneufox.com/docs/scripting/functions/SetObjectPos): Set the position of an object.
-   [SetObjectRot](https://omp.itsneufox.com/docs/scripting/functions/SetObjectRot): Set the rotation of an object.
-   [GetObjectPos](https://omp.itsneufox.com/docs/scripting/functions/GetObjectPos): Locate an object.
-   [GetObjectRot](https://omp.itsneufox.com/docs/scripting/functions/GetObjectRot): Check the rotation of an object.
-   [AttachObjectToPlayer](https://omp.itsneufox.com/docs/scripting/functions/AttachObjectToPlayer): Attach an object to a player.
