---
title: "NPC_EnableInfiniteAmmo | open.mp"
description: "Enables or disables infinite ammo for an NPC."
canonical: https://omp.itsneufox.com/docs/scripting/functions/NPC_EnableInfiniteAmmo
language: en
---

# NPC\_EnableInfiniteAmmo

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

## Description

Enables or disables infinite ammo for an NPC.

| Name | Description |
| --- | --- |
| npcid | The ID of the NPC |
| enable | `true` to enable infinite ammo, `false` to disable |

## Returns

Returns `true` if the operation was successful, `false` otherwise.

## Examples

```c
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/toggleinfiniteammo", true))
    {
        new npcid = PlayerNPC[playerid];
        if (npcid == INVALID_NPC_ID)
            return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

        new bool:infinite = NPC_IsInfiniteAmmoEnabled(npcid);
        NPC_EnableInfiniteAmmo(npcid, !infinite);
        SendClientMessage(playerid, 0x00FF00FF, "NPC %d infinite ammo: %s", npcid, !infinite ? "Enabled" : "Disabled");

        return 1;
    }
    return 0;
}
```

## Notes

-   When enabled, the NPC will never run out of ammunition
-   This affects all weapons the NPC uses
-   The ammo count display may still decrease but weapon functionality remains

## Related Functions

-   [NPC\_IsInfiniteAmmoEnabled](https://omp.itsneufox.com/docs/scripting/functions/NPC_IsInfiniteAmmoEnabled): Check if infinite ammo is enabled
-   [NPC\_SetAmmo](https://omp.itsneufox.com/docs/scripting/functions/NPC_SetAmmo): Set NPC ammunition
-   [NPC\_GetAmmo](https://omp.itsneufox.com/docs/scripting/functions/NPC_GetAmmo): Get NPC ammunition
-   [NPC\_SetWeapon](https://omp.itsneufox.com/docs/scripting/functions/NPC_SetWeapon): Set NPC weapon

## Related Callbacks

-   [OnNPCWeaponShot](https://omp.itsneufox.com/docs/scripting/callbacks/OnNPCWeaponShot): Called when NPC fires a weapon
