---
title: "NPC_GetAmmoInClip | open.mp"
description: "Gets the ammunition in the current clip of an NPC's weapon."
canonical: https://omp.itsneufox.com/docs/scripting/functions/NPC_GetAmmoInClip
language: en
---

# NPC\_GetAmmoInClip

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

## Description

Gets the ammunition in the current clip of an NPC's weapon.

| Name | Description |
| --- | --- |
| npcid | The ID of the NPC |

## Returns

Returns the amount of ammunition in the NPC's current weapon clip.

## Examples

```c
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/checkclip", true))
    {
        new npcid = PlayerNPC[playerid];
        if (npcid == INVALID_NPC_ID)
            return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

        if (!NPC_IsValid(npcid))
            return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

        new clip = NPC_GetAmmoInClip(npcid);

        SendClientMessage(playerid, 0x00FF00FF, "NPC %d has %d bullets remaining on the clip", npcid, clip);
        return 1;
    }
    return 0;
}
```

## Notes

-   Returns the amount of ammunition currently loaded in the weapon's magazine (clip), unlike [NPC\_GetAmmo](https://omp.itsneufox.com/docs/scripting/functions/NPC_GetAmmo), which returns the total ammo the NPC holds.
-   Clip size varies depending on the weapon type.

## Related Functions

-   [NPC\_SetAmmoInClip](https://omp.itsneufox.com/docs/scripting/functions/NPC_SetAmmoInClip): Set ammunition in clip
-   [NPC\_GetAmmo](https://omp.itsneufox.com/docs/scripting/functions/NPC_GetAmmo): Get total ammunition
-   [NPC\_SetAmmo](https://omp.itsneufox.com/docs/scripting/functions/NPC_SetAmmo): Set total ammunition
-   [NPC\_IsReloading](https://omp.itsneufox.com/docs/scripting/functions/NPC_IsReloading): Check if NPC is reloading

## Related Callbacks

-   [OnNPCWeaponShot](https://omp.itsneufox.com/docs/scripting/callbacks/OnNPCWeaponShot): Called when NPC fires a weapon
