---
title: "NPC_SetSurfingOffsets | open.mp"
description: "Sets the surfing offset for an NPC."
canonical: https://omp.itsneufox.com/docs/scripting/functions/NPC_SetSurfingOffsets
language: en
---

# NPC\_SetSurfingOffsets

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

## Description

Sets the surfing offset for an NPC.

| Name | Description |
| --- | --- |
| npcid | The ID of the NPC |
| x | The X offset |
| y | The Y offset |
| z | The Z offset |

## Returns

Returns `true` if the operation was successful, `false` otherwise.

## Examples

```c
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/setsurfingoffset ", true, 18))
    {
        new npcid = PlayerNPC[playerid];
        if (npcid == INVALID_NPC_ID)
            return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

        if (!NPC_IsValid(npcid))
            return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

        new Float:x, Float:y, Float:z;
        new idx = 18;

        // Parse x
        while (cmdtext[idx] == ' ') idx++;
        new startIdx = idx;
        while (cmdtext[idx] != ' ' && cmdtext[idx] != '\0') idx++;
        new xStr[32];
        strmid(xStr, cmdtext, startIdx, idx);
        x = floatstr(xStr);

        // Parse y
        while (cmdtext[idx] == ' ') idx++;
        startIdx = idx;
        while (cmdtext[idx] != ' ' && cmdtext[idx] != '\0') idx++;
        new yStr[32];
        strmid(yStr, cmdtext, startIdx, idx);
        y = floatstr(yStr);

        // Parse z
        while (cmdtext[idx] == ' ') idx++;
        z = floatstr(cmdtext[idx]);

        NPC_SetSurfingOffsets(npcid, x, y, z);
        SendClientMessage(playerid, 0x00FF00FF, "NPC %d surfing offset set to %.2f, %.2f, %.2f", npcid, x, y, z);

        return 1;
    }
    return 0;
}
```

## Notes

-   The surfing offset determines the relative position of the NPC compared to the object/vehicle it's surfing on
-   Positive Z values move the NPC upward, negative values downward
-   Positive Y values typically move the NPC forward relative to the vehicle's direction
-   Positive X values move the NPC to the right relative to the vehicle's direction
-   This is useful for fine-tuning the NPC's position when surfing
-   Great for creating vehicle escorts or passengers

## Related Functions

-   [NPC\_GetSurfingOffsets](https://omp.itsneufox.com/docs/scripting/functions/NPC_GetSurfingOffsets): Gets the surfing offset for an NPC
-   [NPC\_SetSurfingObject](https://omp.itsneufox.com/docs/scripting/functions/NPC_SetSurfingObject): Sets the object an NPC is surfing on
-   [NPC\_SetSurfingVehicle](https://omp.itsneufox.com/docs/scripting/functions/NPC_SetSurfingVehicle): Sets the vehicle an NPC is surfing on
-   [NPC\_SetSurfingPlayerObject](https://omp.itsneufox.com/docs/scripting/functions/NPC_SetSurfingPlayerObject): Sets the player object an NPC is surfing on
-   [NPC\_ResetSurfingData](https://omp.itsneufox.com/docs/scripting/functions/NPC_ResetSurfingData): Resets all surfing data for an NPC

## Related Callbacks

_No specific callbacks are triggered by this function._
