---
title: "NPC_SetWeaponShootTime | open.mp"
description: "Sets the shooting interval for an NPC's weapon."
canonical: https://omp.itsneufox.com/docs/scripting/functions/NPC_SetWeaponShootTime
language: en
---

# NPC\_SetWeaponShootTime

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

## Description

Sets the shooting interval for a specific weapon of an NPC.

| Name | Description |
| --- | --- |
| npcid | The ID of the NPC |
| weaponid | The weapon ID to set shoot time for |
| time | The shooting interval in milliseconds |

## Returns

Returns `true` if the operation was successful, `false` otherwise.

## Examples

```c
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/setweaponshoottime ", true, 20))
    {
        new npcid = PlayerNPC[playerid];
        if (npcid == INVALID_NPC_ID)
            return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

        if (!NPC_IsValid(npcid))
            return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

        new weapon = NPC_GetWeapon(npcid);
        new shoottime = strval(cmdtext[20]);

        NPC_SetWeaponShootTime(npcid, WEAPON:weapon, shoottime);
        SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon %d shoot time set to %d ms", npcid, weapon, shoottime);
        return 1;
    }
    return 0;
}
```

## Notes

-   Shoot time is measured in milliseconds between shots
-   Use NPC\_GetWeaponShootTime to check current shoot time

## Related Functions

-   [NPC\_GetWeaponShootTime](https://omp.itsneufox.com/docs/scripting/functions/NPC_GetWeaponShootTime): Get shoot time
-   [NPC\_IsShooting](https://omp.itsneufox.com/docs/scripting/functions/NPC_IsShooting): Check if shooting
-   [NPC\_Shoot](https://omp.itsneufox.com/docs/scripting/functions/NPC_Shoot): Make NPC shoot
-   [NPC\_GetWeapon](https://omp.itsneufox.com/docs/scripting/functions/NPC_GetWeapon): Get current weapon

## Related Callbacks

-   [OnNPCWeaponShot](https://omp.itsneufox.com/docs/scripting/callbacks/OnNPCWeaponShot): Called when NPC shoots
-   [OnNPCGiveDamage](https://omp.itsneufox.com/docs/scripting/callbacks/OnNPCGiveDamage): Called when NPC damages someone
