---
title: "NPC_StopMeleeAttack | open.mp"
description: "Stops an NPC from performing melee attacks."
canonical: https://omp.itsneufox.com/docs/scripting/functions/NPC_StopMeleeAttack
language: en
---

# NPC\_StopMeleeAttack

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

## Description

Stops an NPC from performing melee attacks.

| Name | Description |
| --- | --- |
| npcid | The ID of the NPC |

## Returns

Returns `true` if the operation was successful, `false` otherwise.

## Examples

```c
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/npcstopmelee", true))
    {
        new npcid = PlayerNPC[playerid];
        if (npcid == INVALID_NPC_ID)
            return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

        if (!NPC_IsValid(npcid))
            return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

        new bool:success = NPC_StopMeleeAttack(npcid);

        SendClientMessage(playerid, 0x00FF00FF, "NPC %d stop melee attack: %s", npcid, success ? "Success" : "Failed");
        return 1;
    }
    return 0;
}

```

## Notes

-   This immediately stops any ongoing melee attack animation
-   The NPC will return to its normal stance
-   Has no effect if the NPC is not currently attacking

## Related Functions

-   [NPC\_MeleeAttack](https://omp.itsneufox.com/docs/scripting/functions/NPC_MeleeAttack): Start melee attack
-   [NPC\_IsMeleeAttacking](https://omp.itsneufox.com/docs/scripting/functions/NPC_IsMeleeAttacking): Check if NPC is attacking
-   [NPC\_SetFightingStyle](https://omp.itsneufox.com/docs/scripting/functions/NPC_SetFightingStyle): Set fighting style
-   [NPC\_GetFightingStyle](https://omp.itsneufox.com/docs/scripting/functions/NPC_GetFightingStyle): Get fighting style

## Related Callbacks

-   [OnNPCGiveDamage](https://omp.itsneufox.com/docs/scripting/callbacks/OnNPCGiveDamage): Called when NPC damages someone
