---
title: "NetStats_PacketLossPercent | open.mp"
description: "Gets the packet loss percentage of a player."
canonical: https://omp.itsneufox.com/docs/scripting/functions/NetStats_PacketLossPercent
language: en
---

# NetStats\_PacketLossPercent

## Description

Gets the packet loss percentage of a player. Packet loss means data the player is sending to the server is being lost (or vice-versa).

| Name | Description |
| --- | --- |
| playerid | The ID of the player to get the data from. |

## Returns

The percentage packet loss as a float. 0 if player not connected.

## Examples

```c
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/packetloss"))
    {
        new szString[144];
        format(szString, sizeof(szString), "Packets lost: %.2f percent.", NetStats_PacketLossPercent(playerid));
        SendClientMessage(playerid, -1, szString);
    }
    return 1;
}
```

## Notes

note

This function has been found to be currently unreliable the output is not as expected when compared to the client. Therefore this function should not be used as a packet loss kicker. A more accurate packetloss function:

```c
stock GetPlayerPacketLoss(playerid, &Float:packetLoss)
{
    /* Returns the packetloss percentage of the given playerid - Made by Fusez */

    if (!IsPlayerConnected(playerid))
    {
        return 0;
    }

    new nstats[400 + 1], nstats_loss[20], start, end;
    GetPlayerNetworkStats(playerid, nstats, sizeof (nstats));

    start = strfind(nstats, "packetloss", true);
    end = strfind(nstats, "%", true, start);

    strmid(nstats_loss, nstats, start + 12, end, sizeof (nstats_loss));
    packetLoss = floatstr(nstats_loss);
    return 1;
}
```

note

Be advised that this function will report the packets lost by the server. The packet loss number reported by the client **will** be different, not because either is incorrect, but because both the server and the client are only aware of the loss packages sent by them.

tip

Anything greater than 0.0% should already be a cause of concern. Anything greater than 1.0% is outright bad.

## Related Functions

-   [GetPlayerNetworkStats](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerNetworkStats): Gets a player's networkstats and saves it into a string.
-   [GetNetworkStats](https://omp.itsneufox.com/docs/scripting/functions/GetNetworkStats): Gets the server's networkstats and saves it into a string.
-   [NetStats\_GetConnectedTime](https://omp.itsneufox.com/docs/scripting/functions/NetStats_GetConnectedTime): Get the time that a player has been connected for.
-   [NetStats\_MessagesReceived](https://omp.itsneufox.com/docs/scripting/functions/NetStats_MessagesReceived): Get the number of network messages the server has received from the player.
-   [NetStats\_BytesReceived](https://omp.itsneufox.com/docs/scripting/functions/NetStats_BytesReceived): Get the amount of information (in bytes) that the server has received from the player.
-   [NetStats\_MessagesSent](https://omp.itsneufox.com/docs/scripting/functions/NetStats_MessagesSent): Get the number of network messages the server has sent to the player.
-   [NetStats\_BytesSent](https://omp.itsneufox.com/docs/scripting/functions/NetStats_BytesSent): Get the amount of information (in bytes) that the server has sent to the player.
-   [NetStats\_MessagesRecvPerSecond](https://omp.itsneufox.com/docs/scripting/functions/NetStats_MessagesRecvPerSecond): Get the number of network messages the server has received from the player in the last second.
-   [NetStats\_ConnectionStatus](https://omp.itsneufox.com/docs/scripting/functions/NetStats_ConnectionStatus): Get a player's connection status.
-   [NetStats\_GetIpPort](https://omp.itsneufox.com/docs/scripting/functions/NetStats_GetIpPort): Get a player's IP and port.
