---
title: "SetObjectNoCameraCollision | open.mp"
description: "Disable collisions between players' cameras and the specified object."
canonical: https://omp.itsneufox.com/docs/scripting/functions/SetObjectNoCameraCollision
language: en
---

# SetObjectNoCameraCollision

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

## Description

Disable collisions between players' cameras and the specified object.

| Name | Description |
| --- | --- |
| objectid | The ID of the object to disable camera collisions on. |

## Returns

`true` - The function was executed successfully.

`false` - The function failed to execute. The object specified does not exist.

## Examples

```c
public OnObjectMoved(objectid)
{
    new Float:objX, Float:objY, Float:objZ;
    GetObjectPos(objectid, objX, objY, objZ);
    if (objX >= 3000.0 || objY >= 3000.0 || objX <= -3000.0 || objY <= -3000.0)
    {
        SetObjectNoCameraCollision(objectid);
    }
    return 1;
}
```

## Notes

note

This only works outside the map boundaries (past -3000/3000 units on the x and/or y axis).

## Related Functions

-   [HasObjectCameraCollision](https://omp.itsneufox.com/docs/scripting/functions/HasObjectCameraCollision): Checks if an object has camera collision enabled.
-   [SetPlayerObjectNoCameraCollision](https://omp.itsneufox.com/docs/scripting/functions/SetPlayerObjectNoCameraCollision): Disables collisions between camera and player object.
