---
title: "SetObjectsDefaultCameraCollision | open.mp"
description: "Allows camera collisions with newly created objects to be disabled by default."
canonical: https://omp.itsneufox.com/docs/scripting/functions/SetObjectsDefaultCameraCollision
language: en
---

# SetObjectsDefaultCameraCollision

warning

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

## Description

Allows camera collisions with newly created objects to be disabled by default.

| Name | Description |
| --- | --- |
| bool:disable | `true` to disable camera collisions for newly created objects and `false` to enable them (enabled by default). |

## Returns

Note

This function only affects the camera collision of objects created AFTER its use - it does not toggle existing objects' camera collisions.

## Examples

```c
public OnGameModeInit()
{
    // Disable camera collision
    SetObjectsDefaultCameraCollision(true);

    // Create mapped objects
    CreateObject(...);
    CreateObject(...);
    CreateObject(...);
    CreateObject(...);

    // The above objects will NOT have camera collisions

    // Re-enable camera collisions
    SetObjectsDefaultCameraCollision(false);

    // Create mapped objects
    CreateObject(...);
    CreateObject(...);
    CreateObject(...);
    CreateObject(...);

    // The above objects WILL have camera collision

    // BUT, the first set will still NOT have camera collisions

    return 1;
}
```

## Notes

note

This function only affects the camera collision of objects created AFTER its use - it does not toggle existing objects' camera collisions.

warning

This function ONLY works outside the normal SA map boundaries (past 3000 units).

## Related Functions

-   [SetObjectNoCameraCollision](https://omp.itsneufox.com/docs/scripting/functions/SetObjectNoCameraCollision): Disables collisions between camera and object.
-   [SetPlayerObjectNoCameraCollision](https://omp.itsneufox.com/docs/scripting/functions/SetPlayerObjectNoCameraCollision): Disables collisions between camera and player object.
