---
title: "SetPlayerName | open.mp"
description: "Sets the name of a player."
canonical: https://omp.itsneufox.com/docs/scripting/functions/SetPlayerName
language: en
---

# SetPlayerName

## Description

Sets the name of a player.

| Name | Description |
| --- | --- |
| playerid | The ID of the player to set the name of. |
| const name\[\] | The name to set. Must be 1-24 characters long and only contain valid characters (0-9, a-z, A-Z, \[\], (), $ @ . \_ and = only). |

## Returns

**1** The name was changed successfully

**0** The player is not connected or the name is already in use

**\-1** The name can not be changed (it's less than 3 symbols, too long or has invalid characters)

## Examples

```c
// Command simply sets the player's name to to "Superman" if possible, with no error checking or messages.
if (strcmp(cmdtext, "/superman", true) == 0)
{
    SetPlayerName(playerid, "Superman");
    return 1;
}

// Command sets the players name to "Superman" if possible, informs the player of
// any errors using a "switch" statement.
if (strcmp(cmdtext, "/superman", true) == 0)
{
    switch (SetPlayerName(playerid, "Superman"))
    {
        case -1:
        {
            SendClientMessage(playerid, 0xFF0000FF, "The name has invalid characters or it's out of length.");
        }
        case 0:
        {
            SendClientMessage(playerid, 0xFF0000FF, "Unable to change your name, someone else is known as 'Superman' already.");
        }
        case 1:
        {
            SendClientMessage(playerid, 0x00FF00FF, "You are now known as 'Superman'");
        }
    }
    return 1;
}
```

## Notes

warning

-   Changing the players' name to the same name but with different character cases (e.g. "John" to "JOHN") will not work.
-   If used in [OnPlayerConnect](https://omp.itsneufox.com/docs/scripting/callbacks/OnPlayerConnect), the new name will not be shown for the connecting player.
-   Passing a null string as the new name will crash the server. (Fixed in open.mp)
-   Player names can be up to 24 characters when using this function, but when joining the server from the SA-MP server browser, players' names must be no more than 20 and less than 3 characters (the server will deny entry). This allows for 4 characters extra when using SetPlayerName.

## Related Functions

-   [GetPlayerName](https://omp.itsneufox.com/docs/scripting/functions/GetPlayerName): Get a player's name.
-   [IsValidNickName](https://omp.itsneufox.com/docs/scripting/functions/IsValidNickName): Checks if a nick name is valid.
-   [AllowNickNameCharacter](https://omp.itsneufox.com/docs/scripting/functions/AllowNickNameCharacter): Allows a character to be used in the nick name.
