---
title: "UsePlayerPedAnims | open.mp"
description: "Uses standard player walking animation (animation of the CJ skin) instead of custom animations for every skin (e.g. skating for skater skins)."
canonical: https://omp.itsneufox.com/docs/scripting/functions/UsePlayerPedAnims
language: en
---

# UsePlayerPedAnims

## Description

Uses standard player walking animation (animation of the CJ skin) instead of custom animations for every skin (e.g. skating for skater skins).

## Returns

This function does not return any specific values.

## Examples

```c
public OnGameModeInit()
{
    UsePlayerPedAnims();
    return 1;
}
```

## Notes

note

-   Only works when placed under [OnGameModeInit](https://omp.itsneufox.com/docs/scripting/callbacks/OnGameModeInit).
-   Not using this function causes two-handed weapons (not dual-handed - a single weapon that is held by both hands) to be held in only one hand.

tip

You can also enable standard player walking animation via [config.json](https://omp.itsneufox.com/docs/server/config.json)

```json
"use_player_ped_anims": true,
```

## Related Functions

-   [ApplyAnimation](https://omp.itsneufox.com/docs/scripting/functions/ApplyAnimation): Apply an animation to a player.
-   [ClearAnimations](https://omp.itsneufox.com/docs/scripting/functions/ClearAnimations): Clear any animations a player is performing.
