---
title: "SA-MP Objects | open.mp"
description: "This page contains a list of the custom objects added by SA-MP."
canonical: https://omp.itsneufox.com/docs/scripting/resources/samp_objects
language: en
---

# SA-MP Objects

info

You can refer this [website](https://dev.prineside.com/en/gtasa_samp_model_id/) for a preview and list of all supported objects along with their ids.

## **List of custom objects**

This page contains a list of the custom objects added to SA:MP in the 0.3c, 0.3d, 0.3e, 0.3x and 0.3.7 versions.

* * *

## **Objects added in 0.3.7 RC4 (61 objects)**

The following objects (11692 to 11753) were added in SA-MP 0.3.7 RC4 and are not supplied with earlier versions!

### **A51 Replacement Land Bit**

This object is designed to replace the land section at the Area 51 (69) Base (object ID 16203). Use the new filterscript called "a51\_base" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
11692	A51LandBit1
```

### **Hills**

```text
11693	Hills250x250Grass1
11694	Hill250x250Rocky1
11695	Hill250x250Rocky2
11696	Hill250x250Rocky3
```

### **Modular Rope Bridge**

```text
11697	RopeBridgePart1
11698	RopeBridgePart2
```

### **More Road Signs**

The speed limit sign below has a transparent material overlay (index 3) so you can use it with the SetObjectMaterialText or SetPlayerObjectMaterialText functions.

```text
11699	SAMPRoadSign46
11700	SAMPRoadSign47
```

### **Ambulance Lights**

First object is with lights on and second is with lights off.

```text
11701	AmbulanceLights1
11702	AmbulanceLights2
```

### **Magnetic Crane Object**

This object is the same as object ID 1382 except GTASA will not automatically attach the crane cable and magnet to it.

```text
11703	MagnoCrane_03_2
```

### **Extracted Items 2**

```text
11704	BDupsMask1
11705	BlackTelephone1
11706	SmallWasteBin1
11707	TowelRack1
11708	BrickSingle1
11709	AbattoirSink1
11710	FireExitSign1
11711	ExitSign1
11712	Cross1
11713	FireExtPanel1
11714	MaintenanceDoors1
11715	MetalFork1
11716	MetalKnife1
11717	WooziesCouch1
11718	SweetsSaucepan1
11719	SweetsSaucepan2
11720	SweetsBed1
11721	Radiator1
11722	SauceBottle1
11723	SauceBottle2
11724	FireplaceSurround1
11725	Fireplace1
11726	HangingLight1
11727	PaperChaseLight1
11728	PaperChasePhone1
11729	GymLockerClosed1
11730	GymLockerOpen1
11731	WHeartBed1
11732	WHeartBath1
11733	WRockingHorse1
11734	WRockingChair1
11735	WBoot1
11736	MedicalSatchel1
11737	RockstarMat1
11738	MedicCase1
```

### **Extracted from Marco's Bistro**

```text
11739	MCake1
11740	MCake2
11741	MCake3
11742	MCakeSlice1
11743	MCoffeeMachine1
11744	MPlate1
```

### **Hold All (Carry Bag) Edited**

This object is the same as ID 2919 except it is smaller and not dynamic.

```text
11745	HoldAllEdited1
```

### **Misc Items 3**

```text
11746 DoorKey1
11747 Bandage1
11748 BandagePack1
```

### **Cutscene Handcuffs**

```text
11749	CSHandcuffs1
```

The handcuffs below are the same as above except they are folded in half so they can be attached to an officers belt.

```text
11750	CSHandcuffs2
```

### **Area Boundaries**

```text
11751	AreaBoundary50m
11752	AreaBoundary10m
11753	AreaBoundary1m
```

* * *

## **Objects added in 0.3.7 RC3 (138 objects)**

```text
19871	CordonStand1
19872	CarFixerRamp2
19873	ToiletPaperRoll1
19874	SoapBar1
```

This door is the same as object ID 2947 except it is not dynamic (breakable) and the pivot point has been moved.

```text
19875	CRDoor01New
```

### **Dillimore Gas Station**

Replaces object IDs 12853 and 12854 with an enterable version of the Dillimore Gas Station. Use the new filterscript called "dillimore\_gas" to see an example.. it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19876	DillimoreGasExt1
19877	DillimoreGasInt1
```

### **GTASA Skateboard**

Edited to work as a normal object and added vertex colours.

```text
19878	Skateboard1
```

### **LS Wells Fargo**

This building is a replacement for the LS Wells Fargo building (object ID 4007). It makes the car park enterable. Use the new filterscript called "ls\_wellsfargo" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19879	WellsFargoBuild1
19880	WellsFargoGrgDoor1
```

### **Kylie's Barn Fixed**

This barn is the same as object ID 14871 except the collision (COL) has been fixed. Use the new filterscript called "kylies\_barn" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19881	KylieBarnFixed1
```

### **Marco's Steak Cooked**

This steak is the same as object ID 19582 except it is cooked.

```text
19882	MarcosSteak2
```

### **Slice of Bread**

```text
19883	BreadSlice1
```

### **More Water Slide Sections**

These objects are designed to work with the old existing object IDs 19070 to 19073. The old objects have also been updated to improve their look and fix some alpha rendering issues.

```text
19884	WSBend45Deg2
19885	WSStraight2
19886	WSStraight3
19887	WSStart1
19888	WSBend45Deg3
19889	WSBend45Deg4
19890	WSStraight4
```

The object below can be used to join these water slide sections to a tube.

```text
19891	WSTubeJoiner1
```

The object below can be used to join these water slide sections to a modular road.

```text
19892	WSRoadJoiner1
```

### **Laptop (Old Style)**

Same laptop in open and closed positions. You can change the screen using the SetObjectMaterial function on index 1. There are three screen variations in the TXD file (see below for picture):

-   LaptopScreen1 = GTASA map screen (default)
-   LaptopScreen2 = Text screen
-   LaptopScreen3 = Police database screen

```text
19893	LaptopSAMP1
19894	LaptopSAMP2
```

![Image.png](https://assets.open.mp/assets/images/objects/SAMP-Laptop-1.png)

### **Ladder Fire Truck Lights**

These lights can be used on top of the ladder fire truck. Note that they will only be visible at night.

```text
19895	LadderFireTruckLts1
```

### **Misc Items**

```text
19896	CigarettePack1
19897	CigarettePack2
19898	OilFloorStain1
19899	ToolCabinet1
19900	ToolCabinet2
```

### **ANIM Objects**

The objects below are ANIM objects (animated). They were added in the SA-MP 0.3c and 0.3.7 versions.

```text
19901	AnimTube
19902	EnExMarker4
```

### **Misc Items Continued**

```text
19903	MechanicComputer1
19904	ConstructionVest1
```

### **Area 51 (69) Buildings**

These objects are basically the same as the original buildings but now with an interior. Use the new filterscript called "a51\_base" to see an example (replaced buildings at A51 with gates that open and close)... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19905	A51Building1
19906	A51Building1GrgDoor
19907	A51Building2
19908	A51Building2GrgDoor
19909	A51Building3
19910	A51Building3GrgDoor
```

The door below is designed to fit on the A51/69 Military Hangar (object ID 3268). It takes two doors to close the entrance.

```text
19911	A51HangarDoor1
```

### **Metal Gate and Big Fence**

This gate is the same as object ID 980 except it has no signs on it and the pivot point is on the edge.

```text
19912	SAMPMetalGate1
```

Big metal fence which is useful for enclosing areas for events or mini-games.

```text
19913	SAMPBigFence1
```

### **Extracted from Cutscene IMG and Edited 2**

```text
19914	CutsceneBat1
19915	CutsceneCooker1
19916	CutsceneFridge1
19917	CutsceneEngine1
19918	CutsceneBox1
19919	CutscenePerch1
19920	CutsceneRemote1
19921	CutsceneToolBox1
```

### **Modular Kitchen**

These objects can be used to assemble a modular kitchen in various ways.

```text
19922	MKTable1
19923	MKIslandCooker1
19924	MKExtractionHood1
19925	MKWorkTop1
19926	MKWorkTop2
19927	MKWorkTop3
19928	MKWorkTop4
19929	MKWorkTop5
19930	MKWorkTop6
19931	MKWorkTop7
19932	MKWallOvenCabinet1
19933	MKWallOven1
19934	MKCupboard1
19935	MKCupboard2
19936	MKCupboard3
19937	MKCupboard4
19938	MKShelf1
19939	MKShelf2
19940	MKShelf3
```

### **Misc Items 2**

```text
19941	GoldBar1
19942	PoliceRadio1
19943	StonePillar1
19944	BodyBag1
```

### **Checkpoints**

These objects can be used as an alternative to the normal checkpoints.

```text
19945	CPSize16Red
19946	CPSize16Green
19947	CPSize16Blue
```

![Image.png](https://assets.open.mp/assets/images/objects/SAMP-New-Checkpoints.png)

### **Road Signs**

A collection of various road signs.

```text
19948	SAMPRoadSign1
19949	SAMPRoadSign2
19950	SAMPRoadSign3
19951	SAMPRoadSign4
19952	SAMPRoadSign5
19953	SAMPRoadSign6
19954	SAMPRoadSign7
19955	SAMPRoadSign8
19956	SAMPRoadSign9
19957	SAMPRoadSign10
19958	SAMPRoadSign11
19959	SAMPRoadSign12
19960	SAMPRoadSign13
19961	SAMPRoadSign14
19962	SAMPRoadSign15
19963	SAMPRoadSign16
19964	SAMPRoadSign17
19965	SAMPRoadSign18
19966	SAMPRoadSign19
19967	SAMPRoadSign20
19968	SAMPRoadSign21
19969	SAMPRoadSign22
19970	SAMPRoadSign23
19971	SAMPRoadSign24
19972	SAMPRoadSign25
19973	SAMPRoadSign26
19974	SAMPRoadSign27
19975	SAMPRoadSign28
19976	SAMPRoadSign29
19977	SAMPRoadSign30
19978	SAMPRoadSign31
19979	SAMPRoadSign32
```

The two signs below have a transparent material overlay (index 3) so you can use it with the SetObjectMaterialText or SetPlayerObjectMaterialText functions.

```text
19980	SAMPRoadSign33
19981	SAMPRoadSign34
```

Speed limit signs.

```text
19982	SAMPRoadSign35
19983	SAMPRoadSign36
19984	SAMPRoadSign37
19985	SAMPRoadSign38
19986	SAMPRoadSign39
19987	SAMPRoadSign40
19988	SAMPRoadSign41
19989	SAMPRoadSign42
19990	SAMPRoadSign43
19991	SAMPRoadSign44
19992	SAMPRoadSign45
```

![Image.png](https://assets.open.mp/assets/images/objects/SAMP-Road-Signs.png)

### **Extracted from Cutscene IMG and Edited 3**

```text
19993	CutsceneBowl1
19994	CutsceneChair1
19995	CutsceneAmmoClip1
19996	CutsceneFoldChair1
19997	CutsceneGrgTable1
19998	CutsceneLighterFl
19999	CutsceneChair2
```

### **Extracted from Cutscene IMG and Edited 3 Continued**

```text
11682	CutsceneCouch1
11683	CutsceneCouch2
11684	CutsceneCouch3
11685	CutsceneCouch4
```

### **Redsands West Casino Extracted and Edited Items**

```text
11686	CBarSection1
11687	CBarStool1
11688	CWorkTop1
11689	CBoothSeat1
11690	CTable1
11691	CTable2
```

* * *

## **Objects added in 0.3.7 RC2 (82 objects)**

### **Modular Island Road Corner**

```text
19788	15x15RoadCorner1
```

### **Cubes**

```text
19789	Cube1mx1m
19790	Cube5mx5m
19791	Cube10mx10m
```

### **Normal Sized Keycard**

```text
19792	SAMPKeycard1
```

### **Fire Wood Log**

```text
19793	FireWoodLog1
```

### **LS Prison Walls and Gates**

These objects are designed to replace the walls and gates at the LS Prison so you can add your own working gates. Use the new filterscript called "ls\_prisonwalls" to see an example. Note that it is only included in the Filterscripts folder of the Windows 0.3.7 server package.

```text
19794	LSPrisonWalls1
19795	LSPrisonGateEast
19796	LSPrisonGateSouth
```

### **Police Visor Strobe**

This object is designed to be used inside your vehicle on the visor (eg in an undercover police vehicle). It uses UV animation so the flashing is visible during the day and night.

```text
19797	PoliceVisorStrobe1
```

### **LS Apartments Car Park**

This car park object is used with the replacement block of LS apartments (ID:19595). The filterscript called "ls\_apartments1" shows an example of how it can be used... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19798	LSACarPark1
```

### **Caligula's Casino Vault Door Edited**

Edited to fix the pivot so it can be used with MoveObject and also fixed the night vertex colours. Original object ID is 2634.

```text
19799	CaligulasVaultDoor
```

### **LS BeachSide Car Park**

This car park object is used with the replacement LS BeachSide building (IDs 19596 and 19597). The filterscript called "ls\_beachside" shows an example of how the building can be used... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. It is created by default from lines defined in the SAMP.IPL file.

```text
19800	LSBCarPark1
```

### **Balaclava**

```text
19801	Balaclava1
```

### **Static Door**

This door is the same as object ID 1502 except it is static. You can animate it opening and closing with the MoveObject function.

```text
19802	GenDoorINT04Static
```

### **Tow Truck Lights**

These lights can be used on top of the tow truck. The light configuration was created by Vince. Note that they will only be visible at night.

```text
19803	TowTruckLights1
```

### **Padlock**

```text
19804	Padlock1
```

### **Extracted Items**

The whiteboard object below has a transparent material overlay (index 1) so you can use it with the SetObjectMaterialText or SetPlayerObjectMaterialText functions.

```text
19805	Whiteboard1
19806	Chandelier1
19807	Telephone1
19808	Keyboard1
19809	MetalTray1
19810	StaffOnlySign1
19811	BurgerBox1
19812	BeerKeg1
19813	ElectricalOutlet1
19814	ElectricalOutlet2
19815	ToolBoard1
19816	OxygenCylinder1
19817	CarFixerRamp1
19818	WineGlass1
19819	CocktailGlass1
19820	AlcoholBottle1
19821	AlcoholBottle2
19822	AlcoholBottle3
19823	AlcoholBottle4
19824	AlcoholBottle5
19825	SprunkClock1
19826	LightSwitch1
19827	LightSwitch2
19828	LightSwitch3Off
19829	LightSwitch3On
19830	Blender1
19831	Barbeque1
19832	AmmoBox1
19833	Cow1
19834	PoliceLineTape1
19835	CoffeeCup1
```

### **Objects That Use Particle.TXD**

The objects below use textures from the Particle.TXD GTASA file. The grass clumps can be used to create a mowing RP job.

```text
19836	BloodPool1
19837	GrassClump1
19838	GrassClump2
19839	GrassClump3
```

### **Animated Waterfalls**

The objects below use UV animation to create moving water for a waterfall and/or river.

```text
19840	WaterFall1
19841	WaterFall2
19842	WaterFallWater1
```

### **Metal Panels**

```text
19843	MetalPanel1
19844	MetalPanel2
19845	MetalPanel3
19846	MetalPanel4
```

### **Leg of Ham**

```text
19847	LegHam1
```

### **CargoBob Platform**

This platform is designed to attach to the side of the CargoBob helicopter using the AttachObjectToVehicle function so you can carry people around.

```text
19848	CargoBobPlatform1
```

### **Modular Island House 1**

These objects are designed to work with the other modular island objects above (IDs:19529 to 19552). Use the new filterscript called "modular\_houses" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19849	MIHouse1Land
19850	MIHouse1Land2
19851	MIHouse1Land3
19852	MIHouse1Land4
19853	MIHouse1Land5
19854	MIHouse1Outside
19855	MIHouse1Inside
19856	MIHouse1IntWalls1
19857	MIHouse1Door1
19858	MIHouse1Door2
19859	MIHouse1Door3
19860	MIHouse1Door4
19861	MIHouse1GarageDoor1
19862	MIHouse1GarageDoor2
19863	MIHouse1GarageDoor3
19864	MIHouse1GarageDoor4
19865	MIFenceWood1
19866	MIFenceBlocks1
```

### **Non-Breakable Mail Box**

This mail box is same as object ID 1478 except it is not dynamic (breakable) and the night vertex colours (NVC) have been fixed.

```text
19867	MailBox1
```

### **Non-Breakable Mesh Fences and Gate**

These fence sections are the same as object IDs 1411 and 1412 except they are not dynamic (breakable).

```text
19868	MeshFence1
19869	MeshFence2
```

This metal gate is the same as object ID 3036 except it is not dynamic (breakable).

```text
19870	MetalGate1
```

* * *

## **Objects added in 0.3.7 RC1 (265 objects)**

### **Property Icons**

```text
19522	property_red
19523	property_orange
19524	property_yellow
```

### **Wedding Cake**

```text
19525	WeddingCake1
```

### **ATM Fixed**

```text
19526	ATMFixed
```

### **Halloween Stuff**

```text
19527	Cauldron1
19528	WitchesHat1
```

### **Modular Island (grass|sand|concrete and roads)**

```text
19529	Plane125x125Grass1
19530	Plane125x125Sand1
19531	Plane125x125Conc1
19532	15x125Road1
19533	15x62_5Road1
19534	15x15RoadInters1
19535	15x15RoadInters2
19536	Plane62_5x125Grass1
19537	Plane62_5x125Sand1
19538	Plane62_5x125Conc1
19539	Edge62_5x62_5Grass1
19540	Edge62_5x62_5Grass2
19541	Edge62_5x15Grass1
19542	Edge62_5x125Grass1
19543	Plane62_5x15Grass1
19544	Plane62_5x15Sand1
19545	Plane62_5x15Conc1
19546	Edge62_5x62_5Grass3
19547	Hill125x125Grass1
19548	Hill125x125Sand1
19549	Edge62_5x32_5Grass1
19550	Plane125x125Grass2
19551	Plane125x125Sand2
19552	Plane125x125Conc2
```

### **Extracted from Skins**

```text
19553	StrawHat1
19554	Beanie1
19555	BoxingGloveL
19556	BoxingGloveR
19557	SexyMask1
19558	PizzaHat1
19559	HikerBackpack1
```

### **Extracted from Supermarket Items**

```text
19560	MeatTray1
19561	CerealBox1
19562	CerealBox2
19563	JuiceBox1
19564	JuiceBox2
19565	IceCreamBarsBox1
19566	FishFingersBox1
19567	IcecreamContainer1
19568	IcecreamContainer2
19569	MilkCarton1
19570	MilkBottle1
19571	PizzaBox1
19572	PisshBox1
19573	BriquettesBag1
```

### **Fruit**

```text
19574	Orange1
19575	Apple1
19576	Apple2
19577	Tomato1
19578	Banana1
```

### **Loaf of Bread**

```text
19579	BreadLoaf1
```

### **Extracted Pepperoni Pizza**

```text
19580	Pizza1
```

### **Extracted from Marco's Bistro Kitchen**

```text
19581	MarcosFryingPan1
19582	MarcosSteak1
19583	MarcosKnife1
19584	MarcosSaucepan1
19585	MarcosPan1
19586	MarcosSpatula1
```

### **Extracted from a Stack of Plastic Trays and Edited**

```text
19587	PlasticTray1
```

### **Wooden Foot Bridge**

```text
19588	FootBridge1
```

### **Extracted and Edited Rubbish Skip**

```text
19589	RubbishSkipEmpty1
```

### **Extracted from Woozie's Apartment**

```text
19590	WooziesSword1
19591	WooziesHandFan1
```

### **Extracted from a Stack of Baskets and Edited**

```text
19592	ShopBasket1
```

### **SF ZomboTech Building and Lab**

These objects can be used to replace the ZomboTech building in SF. The filterscript called "sf\_zombotech" can be used to remove the existing GTASA map objects, replace the building, add the new lab building below the ground and add an elevator... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19593	ZomboTechBuilding1
19594	ZomboTechLab1
```

### **LS Apartments**

This object can be used to replace a block of apartments in LS. The filterscript called "ls\_apartments1" can be used to remove the existing GTASA map objects, replace the building, add an underground car park and elevator... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19595	LSAppartments1
```

### **LS BeachSide**

These objects are used to replace a block of apartments on the beach in LS. The apartment building now has a multiple floor interior and an underground car park. The filterscript called "ls\_beachside" can be used to add an elevator... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

Also, object ID 19596 has been moved to model ID 6391 to replace the existing GTASA building. The interior floors object (19597) and underground car park object (19800) are also created by default from lines defined in the SAMP.IPL file. This means you do not need to create these objects (building exterior, interior floors and underground car park) as they are created by default on all 0.3.7 clients. You do however need to remove the night lights object as demonstrated in the filterscript to remove some occlusion boxes inside the building that cause camera problems.

```text
19597	LSBeachSideInsides
```

### **SF Building 1**

These objects can be used to replace a building near the hospital in SF. The filterscript called "sf\_building1" can be used to remove the existing GTASA map objects and replace the building... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19598	SFBuilding1Outside
19599	SFBuilding1Inside
19600	SFBuilding1Land
```

### **Snow Plow**

```text
19601	SnowPlow1
```

### **Landmine Edited**

```text
19602	Landmine1
```

### **Water Plane**

```text
19603	WaterPlane1
19604	WaterPlane2
```

### **Different Coloured EnEx Markers**

```text
19605	EnExMarker4-2
19606	EnExMarker4-3
19607	EnExMarker4-4
```

### **Stage and Music Equipment**

```text
19608	WoodenStage1
19609	DrumKit1
19610	Microphone1
19611	MicrophoneStand1
19612	GuitarAmp1
19613	GuitarAmp2
19614	GuitarAmp3
19615	GuitarAmp4
19616	GuitarAmp5
19617	GoldRecord1
```

### **Safe with Separate Door**

You can use the MoveObject function to make the safe door open and close. The "safe\_animated" filterscript shows you an example of how to do it... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19618	Safe1
19619	SafeDoor1
```

### **New Police Light Bar Model**

This object uses UV animation so it is visible during the day as well as night.

```text
19620	LightBar1
```

### **Extracted from Cutscene IMG and Edited**

```text
19621	OilCan1
19622	Broom1
19623	Camera1
19624	Case1
19625	Ciggy1
19626	Spade1
19627	Wrench1
```

### **Modular Road Banked Corners**

These banked road corner objects are designed to work with the modular road objects (IDs 18788 to 18807) added in the SA-MP 0.3c version.

```text
19628	MRoadBend90Banked1
19629	MRoadBend90Banked2
```

### **3D Fish (Bream)**

This fish object can be used with the fishing rod object (ID 18632) and the fishing animation pose. The "samp\_anims" filterscript shows you an example of how to use the custom animation pose... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

```text
19630	Fish1
```

### **Sledge Hammer**

```text
19631	SledgeHammer1
```

### **Burning Logs**

```text
19632	FireWood1
```

### **360 Degree Ramps**

```text
19633	Ramp360Degree1
19634	Ramp360Degree2
19635	Ramp360Degree3
```

### **Fruit Crates**

```text
19636	RedApplesCrate1
19637	GreenApplesCrate1
19638	OrangesCrate1
19639	EmptyCrate1
```

### **Empty Shop Shelf**

This empty shop shelf can be stocked with your preferred supermarket items (IDs 19560 to 19573). Three fruit crates (IDs 19636 to 19639) will fit side by side on the bottom shelf.

```text
19640	EmptyShopShelf1
```

### **Wooden Fence Section**

```text
19641	FenceSection1
```

### **Half Tube Objects**

The MatTubes TXD file contains different coloured textures (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1) that can be used to re-colour the tubes below by using the SetObjectMaterial or SetPlayerObjectMaterial functions. Re-colouring the tubes this way preserves the shading (the vertex colours and vertex illumination).

The tubes are available in three sizes... normal (100%), medium (50%) and small (25%).

The filterscript called "stunt\_island" shows an example setup... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

The tubes in this section are normal size.

```text
19642	TubeSeg10m1
19643	TubeSeg10m2a
19644	TubeSeg10m2b
19645	TubeSeg25m1
19646	TubeHalf10m1
19647	TubeHalf10mJoin1a
19648	TubeHalf10mJoin1b
19649	TubeHalf50m1
19650	TubeFlat25x25m1
19651	TubeHalfSpiral1a
19652	TubeHalfSpiral1b
19653	TubeHalfSpiral2a
19654	TubeHalfSpiral2b
19655	TubeHalfSpiral3a
19656	TubeHalfSpiral3b
19657	TubeHalfSpiral4a
19658	TubeHalfSpiral4b
19659	TubeHalf180Bend1a
19660	TubeHalf180Bend1b
19661	TubeHalf90Bend1a
19662	TubeHalf90Bend1b
19663	TubeHalf50mDip1
19664	TubeHalf50mBump1
19665	TubeHalfLoop1a
19666	TubeHalfLoop1b
19667	TubeHalfLoop2a
19668	TubeHalfLoop2b
19669	TubeHalfBowl1
19670	TubeSupport1
19671	TubeSupport2
19672	TubeHalfLight1
19673	TubeHalf5Bend1a
19674	TubeHalf5Bend1b
19675	TubeHalf5Bend2a
19676	TubeHalf5Bend2b
19677	TubeHalfTwist1a
19678	TubeHalfTwist1b
19679	TubeHalfTwist2a
19680	TubeHalfTwist2b
19681	TubeHalf45Bend1a
19682	TubeHalf45Bend1b
19683	TubeHalf15Bend1a
19684	TubeHalf15Bend1b
19685	TubeHalf15Bend2a
19686	TubeHalf15Bend2b
19687	TubeHalf25m1
19688	TubeHalf45Bend3
19689	TubeHalf45Bend4
```

### **Join normal and medium tubes**

The tubes in this section join normal tubes (above) to medium tubes (below).

```text
19690	TubeHalfNtoMJoin1a
19691	TubeHalfNtoMJoin1b
```

### **Tubes Medium Size**

The tubes in this section are medium size.

```text
19692	MTubeSeg5m1
19693	MTubeSeg5m2a
19694	MTubeSeg5m2b
19695	MTubeSeg12_5m1
19696	MTubeHalf10m1
19697	MTubeHalf5mJoin1a
19698	MTubeHalf5mJoin1b
19699	MTubeHalf25m1
19700	MTubeFlt12_5x12_5m1
19701	MTubeHalfSpiral1a
19702	MTubeHalfSpiral1b
19703	MTubeHalfSpiral2a
19704	MTubeHalfSpiral2b
19705	MTubeHalfSpiral3a
19706	MTubeHalfSpiral3b
19707	MTubeHalfSpiral4a
19708	MTubeHalfSpiral4b
19709	MTubeHalf180Bend1a
19710	MTubeHalf180Bend1b
19711	MTubeHalf90Bend1a
19712	MTubeHalf90Bend1b
19713	MTubeHalf25mDip1
19714	MTubeHalf25mBump1
19715	MTubeHalfBowl1
19716	MTubeSupport1
19717	MTubeSupport2
19718	MTubeHalfLight1
19719	MTubeHalf5Bend1a
19720	MTubeHalf5Bend1b
19721	MTubeHalf5Bend2a
19722	MTubeHalf5Bend2b
19723	MTubeHalf45Bend1a
19724	MTubeHalf45Bend1b
19725	MTubeHalf15Bend1a
19726	MTubeHalf15Bend1b
19727	MTubeHalf15Bend2a
19728	MTubeHalf15Bend2b
19729	MTubeHalf45Bend3
19730	MTubeHalf45Bend4
```

### **Join medium and small tubes**

The tubes in this section join medium tubes (above) to small tubes (below).

```text
19731	TubeHalfMtoSJoin1a
19732	TubeHalfMtoSJoin1B
```

### **Tubes Small Size**

The tubes in this section are small size.

```text
19733	STubeSeg5m1
19734	STubeSeg5m2a
19735	STubeSeg5m2b
19736	STubeSeg6_25m1
19737	STubeHalf10m1
19738	STubeHalf5mJoin1a
19739	STubeHalf5mJoin1b
19740	STubeHalf12_5m1
19741	STubeFlat6_25m1
19742	STubeHalfSpiral1a
19743	STubeHalfSpiral1b
19744	STubeHalfSpiral2a
19745	STubeHalfSpiral2b
19746	STubeHalfSpiral3a
19747	STubeHalfSpiral3b
19748	STubeHalfSpiral4a
19749	STubeHalfSpiral4b
19750	STubeHalf180Bend1a
19751	STubeHalf180Bend1b
19752	STubeHalf90Bend1a
19753	STubeHalf90Bend1b
19754	STubeHalf12_5mDip1
19755	STubeHalf12_5mBump1
19756	STubeHalfBowl1
19757	STubeSupport1
19758	STubeSupport2
19759	STubeHalfLight1
19760	STubeHalf5Bend1a
19761	STubeHalf5Bend1b
19762	STubeHalf5Bend2a
19763	STubeHalf5Bend2b
19764	STubeHalf45Bend1a
19765	STubeHalf45Bend1b
19766	STubeHalf15Bend1a
19767	STubeHalf15Bend1b
19768	STubeHalf15Bend2a
19769	STubeHalf15Bend2b
19770	STubeHalf45Bend3
19771	STubeHalf45Bend4
```

### **Crushed Car Cube**

```text
19772	CrushedCarCube1
```

### **Police and FBI Stuff**

```text
19773	GunHolster1
19774	PoliceBadge2
19775	PoliceBadge3
19776	FBIIDCard1
19777	FBILogo1
19778	InsigniaDetective1
19779	InsigniaDetective2
19780	InsigniaDetective3
19781	InsigniaSergeant1
19782	InsigniaSergeant2
19783	InsigniaPOfficer2
19784	InsigniaPOfficer3
19785	InsigniaSeniorLdOff
```

### **LCD TVs**

Material index 1 is the LCD screen... it can be used to put any picture from a TXD file on the screen.

```text
19786	LCDTVBig1
19787	LCDTV1
```

* * *

## **Objects added in 0.3.7 (3 Objects)**

```text
19305	sec_keypad2
19306	kmb_goflag2
19307	kmb_goflag3
```

* * *

## **Objects added in 0.3x RC2-4 (6 objects)**

```text
19516	Hair2_nc
19517	Hair3_nc
19518	Hair5_nc
19519	Hair1_nc
19520	pilotHat01
19521	policeHat01
```

* * *

## **Objects added in 0.3e RC7 (31 objects)**

```text
19475	Plane001
19476	Plane002
19477	Plane003
19478	Plane004
19479	Plane005
19480	Plane006
19481	Plane007
19482	Plane008
19483	Plane009
19484	landbit01_01
19485	Groundbit84_SFS_01
19486	burg_SFS_01
19487	tophat02
19488	HatBowler6
19489	sfhouse1
19490	sfhouse1int
19491	sfhouse2
19492	sfhouse2int
19493	sfhouse3
19494	sfhouse3int
19495	sfhouse4
19496	sfhouse4int
19497	lvhouse1
19498	lvhouse1int
19499	lvhouse2
19500	lvhouse2int
19501	lvhouse3
19502	lvhouse3int
19503	lvhouse4
19504	lvhouse4int
19505	lshouse1
19506	lshouse1int
19507	lshouse2
19508	lshouse2int
19509	lshouse3
19510	lshouse3int
19511	lshouse4
19512	lshouse4int
19513	whitephone
19514	SWATHgrey
19515	SWATAgrey
```

* * *

## **Objects added in 0.3e RC6 (5 objects)**

```text
19470	forsale01
19471	forsale02
19472	gasmask01
19473	grassplant01
19474	pokertable01
```

* * *

## **Objects added in 0.3e RC4 (44 objects)**

```text
19426	wall066
19427	wall067
19428	wall068
19429	wall069
19430	wall070
19431	wall071
19432	wall072
19433	wall073
19434	wall074
19435	wall075
19436	wall076
19437	wall077
19438	wall078
19439	wall079
19440	wall080
19441	wall081
19442	wall082
19443	wall083
19444	wall084
19445	wall085
19446	wall086
19447	wall087
19448	wall088
19449	wall089
19450	wall090
19451	wall091
19452	wall092
19453	wall093
19454	wall094
19455	wall095
19456	wall096
19457	wall097
19458	wall098
19459	wall099
19460	wall100
19461	wall101
19462	wall102
19463	wall103
19464	wall104
19465	wall105
19466	window001
19467	vehicle_barrier01
19468	bucket01
19469	scarf01
```

* * *

## **Objects added in 0.3e RC3 (54 objects)**

```text
19372	wall020
19373	wall021
19374	wall022
19375	wall023
19376	wall024
19377	wall025
19378	wall026
19379	wall027
19380	wall028
19381	wall029
19382	wall030
19383	wall031
19384	wall032
19385	wall033
19386	wall034
19387	wall035
19388	wall036
19389	wall037
19390	wall038
19391	wall039
19392	wall040
19393	wall041
19394	wall042
19395	wall043
19396	wall044
19397	wall045
19398	wall046
19399	wall047
19400	wall048
19401	wall049
19402	wall050
19403	wall051
19404	wall052
19405	wall053
19406	wall054
19407	wall055
19408	wall056
19409	wall057
19410	wall058
19411	wall059
19412	wall060
19413	wall061
19414	wall062
19415	wall063
19416	wall064
19417	wall065
19418	handcuffs01
19419	police_lights01
19420	police_lights02
19421	headphones01
19422	headphones02
19423	headphones03
19424	headphones04
19425	speed_bump01
```

* * *

## **Objects added in 0.3e RC1 (25 objects)**

```text
19347	badge01
19348	cane01
19349	monocle01
19350	moustache01
19351	moustache02
19352	tophat01
19353	wall001
19354	wall002
19355	wall003
19356	wall004
19357	wall005
19358	wall006
19359	wall007
19360	wall008
19361	wall009
19362	wall010
19363	wall011
19364	wall012
19365	wall013
19366	wall014
19367	wall015
19368	wall016
19369	wall017
19370	wall018
19371	wall019
```

* * *

## **Objects added in 0.3d (8 objects)**

```text
19339	coffin01
19340	cslab01
19341	easter_egg01
19342	easter_egg02
19343	easter_egg03
19344	easter_egg04
19345	easter_egg05
19346	hotdog01
```

* * *

## **Objects added in 0.3d RC7 (16 Objects)**

```text
19322	mallb_laW02
19323	lsmall_shop01
19325	lsmall_window01
19326	7_11_sign01
19327	7_11_sign02
19328	7_11_sign03
19329	7_11_sign04
19330	fire_hat01
19331	fire_hat02
19332	Hot_Air_Balloon01
19333	Hot_Air_Balloon02
19334	Hot_Air_Balloon03
19335	Hot_Air_Balloon04
19336	Hot_Air_Balloon05
19337	Hot_Air_Balloon06
19338	Hot_Air_Balloon07
```

* * *

## **Objects added in 0.3d RC3-3 (14 Objects)**

```text
19308	taxi01
19309	taxi02
19310	taxi03
19311	taxi04
19312	a51fencing
19313	a51fensin
19314	bullhorns01
19315	deer01
19316	FerrisCageBit01
19317	bassguitar01
19318	flyingv01
19319	warlock01
19320	pumpkin01
19321	cuntainer
```

* * *

## **Objects added in 0.3d RC3-3 (4 Objects)**

```text
19301	mp_sfpd_nocell
19302	pd_jail_door01
19303	pd_jail_door02
19304	pd_jail_door_top01
```

## **Bridge from GTALC**

The following objects (19300 to 19307) were removed in SA:MP 0.3d

```text
19300	bridge_liftsec
19301	subbridge01
19302	subbridge07
19303	subbridge19
19304	subbridge20
19305	subbridge_lift
19306	verticalift_bridg2
19307	verticalift_bridge
```

* * *

## **Objects added in 0.3c RC5 (143 Objects)**

```text
19164	GTASAMap1
19165	GTASAMap2
19166	GTASAMap3
19167	GTASAMap4
19168	GTASAMap5
19169	GTASAMap6
19170	GTASAMap7
19171	GTASAMap8
19172	SAMPPicture1
19173	SAMPPicture2
19174	SAMPPicture3
19175	SAMPPicture4
19176	LSOffice1Door1
19177	MapMarkerNew1
19178	MapMarkerNew2
19179	MapMarkerNew3
19180	MapMarkerNew4
19181	MapMarkerNew5
19182	MapMarkerNew6
19183	MapMarkerNew7
19184	MapMarkerNew8
19185	MapMarkerNew9
19186	MapMarkerNew10
19187	MapMarkerNew11
19188	MapMarkerNew12
19189	MapMarkerNew13
19190	MapMarkerNew14
19191	MapMarkerNew15
19192	MapMarkerNew16
19193	MapMarkerNew17
19194	MapMarkerNew18
19195	MapMarkerNew19
19196	MapMarkerNew20
19197	EnExMarker2
19198	EnExMarker3
19200	PoliceHelmet1
19201	MapMarker1
19202	MapMarker2
19203	MapMarker3
19204	MapMarker4
19205	MapMarker5
19206	MapMarker6
19207	MapMarker7
19208	MapMarker8
19209	MapMarker9
19210	MapMarker10
19211	MapMarker11
19212	MapMarker12
19213	MapMarker13
19214	MapMarker14
19215	MapMarker15
19216	MapMarker16
19217	MapMarker17
19218	MapMarker18
19219	MapMarker19
19220	MapMarker20
19221	MapMarker21
19222	MapMarker22
19223	MapMarker23
19224	MapMarker24
19225	MapMarker25
19226	MapMarker26
19227	MapMarker27
19228	MapMarker28
19229	MapMarker29
19230	MapMarker30
19231	MapMarker31
19232	MapMarker32
19233	MapMarker33
19234	MapMarker34
19235	MapMarker35
19236	MapMarker36
19237	MapMarker37
19238	MapMarker38
19239	MapMarker39
19240	MapMarker40
19241	MapMarker41
19242	MapMarker42
19243	MapMarker43
19244	MapMarker44
19245	MapMarker45
19246	MapMarker46
19247	MapMarker47
19248	MapMarker48
19249	MapMarker49
19250	MapMarker50
19251	MapMarker51
19252	MapMarker52
19253	MapMarker53
19254	MapMarker54
19255	MapMarker55
19256	MapMarker56
19257	MapMarker57
19258	MapMarker58
19259	MapMarker59
19260	MapMarker60
19261	MapMarker61
19262	MapMarker62
19263	MapMarker63
19264	MapMarker1a
19265	MapMarker1b
19266	MapMarker31a
19267	MapMarker31b
19268	MapMarker31c
19269	MapMarker31d
19270	MapMarkerFire1
19271	MapMarkerLight1
19272	DMCage3
19273	KeypadNonDynamic
19274	Hair5
19275	SAMPLogo2
19276	SAMPLogo3
19277	LiftType1
19278	LiftPlatform1
19279	LCSmallLight1
19280	CarRoofLight1
19281	PointLight1
19282	PointLight2
19283	PointLight3
19284	PointLight4
19285	PointLight5
19286	PointLight6
19287	PointLight7
19288	PointLight8
19289	PointLight9
19290	PointLight10
19291	PointLight11
19292	PointLight12
19293	PointLight13
19294	PointLight14
19295	PointLight15
19296	PointLight16
19297	PointLight17
19298	PointLight18
19299	PointLightMoon1
```

* * *

## **Objects added in 0.3c RC4 (109 Objects)**

```text
19054	XmasBox1
19055	XmasBox2
19056	XmasBox3
19057	XmasBox4
19058	XmasBox5
19059	XmasOrb1
19060	XmasOrb2
19061	XmasOrb3
19062	XmasOrb4
19063	XmasOrb5
19064	SantaHat1
19065	SantaHat2
19066	SantaHat3
19067	HoodyHat1
19068	HoodyHat2
19069	HoodyHat3
19070	WSDown1
19071	WSStraight1
19072	WSBend45Deg1
19073	WSRocky1
19074	Cage20mx20mx10mv2
19075	Cage5mx5mx3mv2
19076	XmasTree1
19077	Hair3
19078	TheParrot1
19079	TheParrot2
19080	LaserPointer2
19081	LaserPointer3
19082	LaserPointer4
19083	LaserPointer5
19084	LaserPointer6
19085	EyePatch1
19086	ChainsawDildo1
19087	Rope1
19088	Rope2
19089	Rope3
19090	PomPomBlue
19091	PomPomRed
19092	PomPomGreen
19093	HardHat2
19094	BurgerShotHat1
19095	CowboyHat1
19096	CowboyHat3
19097	CowboyHat4
19098	CowboyHat5
19099	PoliceCap2
19100	PoliceCap3
19101	ArmyHelmet1
19102	ArmyHelmet2
19103	ArmyHelmet3
19104	ArmyHelmet4
19105	ArmyHelmet5
19106	ArmyHelmet6
19107	ArmyHelmet7
19108	ArmyHelmet8
19109	ArmyHelmet9
19110	ArmyHelmet10
19111	ArmyHelmet11
19112	ArmyHelmet12
19113	SillyHelmet1
19114	SillyHelmet2
19115	SillyHelmet3
19116	PlainHelmet1
19117	PlainHelmet2
19118	PlainHelmet3
19119	PlainHelmet4
19120	PlainHelmet5
19121	BollardLight1
19122	BollardLight2
19123	BollardLight3
19124	BollardLight4
19125	BollardLight5
19126	BollardLight6
19127	BollardLight7
19128	DanceFloor1
19129	DanceFloor2
19130	ArrowType1
19131	ArrowType2
19132	ArrowType3
19133	ArrowType4
19134	ArrowType5
19135	EnExMarker1
19136	Hair4
19137	CluckinBellHat1
19138	PoliceGlasses1
19139	PoliceGlasses2
19140	PoliceGlasses3
19141	SWATHelmet1
19142	SWATArmour1
19143	PinSpotLight1
19144	PinSpotLight2
19145	PinSpotLight3
19146	PinSpotLight4
19147	PinSpotLight5
19148	PinSpotLight6
19149	PinSpotLight7
19150	PinSpotLight8
19151	PinSpotLight9
19152	PinSpotLight10
19153	PinSpotLight11
19154	PinSpotLight12
19155	PinSpotLight13
19156	PinSpotLight14
19157	MetalLightBars1
19158	MetalLightBars2
19159	MirrorBall1
19160	HardHat3
19161	PoliceHat1
19162	PoliceHat2
19163	GimpMask1
19901	animtube
```

* * *

## **Objects added in 0.3c RC2 and RC3 - 154 Objects**

```text
18851	TubeToRoad1
18852	Tube100m1
18853	Tube100m45Bend1
18854	Tube100m90Bend1
18855	Tube100m180Bend1
18856	Cage5mx5mx3m
18857	Cage20mx20mx10m
18858	FoamHoop1
18859	QuarterPipe1
18860	skyscrpunbuilt2
18861	scaffoldlift
18862	GarbagePileRamp1
18863	SnowArc1
18864	FakeSnow1
18865	MobilePhone1
18866	MobilePhone2
18867	MobilePhone3
18868	MobilePhone4
18869	MobilePhone5
18870	MobilePhone6
18871	MobilePhone7
18872	MobilePhone8
18873	MobilePhone9
18874	MobilePhone10
18875	Pager1
18876	BigGreenGloop1
18877	FerrisWheelBit
18878	FerrisBaseBit
18879	FerrisCageBit
18880	SpeedCamera1
18881	SkyDivePlatform2
18882	HugeBowl1
18883	HugeBowl2
18884	HugeBowl3
18885	GunVendingMachine1
18886	ElectroMagnet1
18887	ForceField1
18888	ForceField2
18889	ForceField3
18890	Rake1
18891	Bandana1
18892	Bandana2
18893	Bandana3
18894	Bandana4
18895	Bandana5
18896	Bandana6
18897	Bandana7
18898	Bandana8
18899	Bandana9
18900	Bandana10
18901	Bandana11
18902	Bandana12
18903	Bandana13
18904	Bandana14
18905	Bandana15
18906	Bandana16
18907	Bandana17
18908	Bandana18
18909	Bandana19
18910	Bandana20
18911	Mask1
18912	Mask2
18913	Mask3
18914	Mask4
18915	Mask5
18916	Mask6
18917	Mask7
18918	Mask8
18919	Mask9
18920	Mask10
18921	Beret1
18922	Beret2
18923	Beret3
18924	Beret4
18925	Beret5
18926	Hat1
18927	Hat2
18928	Hat3
18929	Hat4
18930	Hat5
18931	Hat6
18932	Hat7
18933	Hat8
18934	Hat9
18935	Hat10
18936	Helmet1
18937	Helmet2
18938	Helmet3
18939	CapBack1
18940	CapBack2
18941	CapBack3
18942	CapBack4
18943	CapBack5
18944	HatBoater1
18945	HatBoater2
18946	HatBoater3
18947	HatBowler1
18948	HatBowler2
18949	HatBowler3
18950	HatBowler4
18951	HatBowler5
18952	BoxingHelmet1
18953	CapKnit1
18954	CapKnit2
18955	CapOverEye1
18956	CapOverEye2
18957	CapOverEye3
18958	CapOverEye4
18959	CapOverEye5
18960	CapRimUp1
18961	CapTrucker1
18962	CowboyHat2
18963	CJElvisHead
18964	SkullyCap1
18965	SkullyCap2
18966	SkullyCap3
18967	HatMan1
18968	HatMan2
18969	HatMan3
18970	HatTiger1
18971	HatCool1
18972	HatCool2
18973	HatCool3
18974	MaskZorro1
18975	Hair2
18976	MotorcycleHelmet2
18977	MotorcycleHelmet3
18978	MotorcycleHelmet4
18979	MotorcycleHelmet5
18980	Concrete1mx1mx25m
18981	Concrete1mx25mx25m
18982	Tube100m3
18983	Tube100m4
18984	Tube100m5
18985	Tube100m6
18986	TubeToPipe1
18987	Tube25m1
18988	Tube25mCutEnd1
18989	Tube25m45Bend1
18990	Tube25m90Bend1
18991	Tube25m180Bend1
18992	Tube10m45Bend1
18993	Tube10m90Bend1
18994	Tube10m180Bend1
18995	Tube5m1
18996	Tube5m45Bend1
18997	Tube1m1
18998	Tube200m1
18999	Tube200mBendy1
19000	Tube200mBulge1
19001	VCWideLoop1
19002	FireHoop1
19003	LAOfficeFloors1
19004	RoundBuilding1
19005	RampT4
19006	GlassesType1
19007	GlassesType2
19008	GlassesType3
19009	GlassesType4
19010	GlassesType5
19011	GlassesType6
19012	GlassesType7
19013	GlassesType8
19014	GlassesType9
19015	GlassesType10
19016	GlassesType11
19017	GlassesType12
19018	GlassesType13
19019	GlassesType14
19020	GlassesType15
19021	GlassesType16
19022	GlassesType17
19023	GlassesType18
19024	GlassesType19
19025	GlassesType20
19026	GlassesType21
19027	GlassesType22
19028	GlassesType23
19029	GlassesType24
19030	GlassesType25
19031	GlassesType26
19032	GlassesType27
19033	GlassesType28
19034	GlassesType29
19035	GlassesType30
19036	HockeyMask1
19037	HockeyMask2
19038	HockeyMask3
19039	WatchType1
19040	WatchType2
19041	WatchType3
19042	WatchType4
19043	WatchType5
19044	WatchType6
19045	WatchType7
19046	WatchType8
19047	WatchType9
19048	WatchType10
19049	WatchType11
19050	WatchType12
19051	WatchType13
19052	WatchType14
19053	WatchType15
```

* * *

## **Objects added in 0.3c RC1**

The objects below were added in 0.3c RC1.

### **Holding Objects**

```text
18632	FishingRod
18633	GTASAWrench1
18634	GTASACrowbar1
18635	GTASAHammer1
18636	PoliceCap1
18637	PoliceShield1
18638	HardHat1
18639	BlackHat1
18640	Hair1
18641	Flashlight1
18642	Taser1
18643	LaserPointer1
18644	Screwdriver1
18645	MotorcycleHelmet1
```

### **Lights**

```text
18646	PoliceLight1
18647	RedNeonTube1
18648	BlueNeonTube1
18649	GreenNeonTube1
18650	YellowNeonTube1
18651	PinkNeonTube1
18652	WhiteNeonTube1
18653	DiscoLightRed
18654	DiscoLightGreen
18655	DiscoLightBlue
18656	LightBeamWhite
18657	LightBeamRed
18658	LightBeamBlue
```

### **Spray Tags**

```text
18659	SprayTag1
18660	SprayTag2
18661	SprayTag3
18662	SprayTag4
18663	SprayTag5
18664	SprayTag6
18665	SprayTag7
18666	SprayTag8
18667	SprayTag9
```

### **Particle Effects**

```text
18668	blood_heli
18669	boat_prop
18670	camflash
18671	carwashspray
18672	cementp
18673	cigarette_smoke
18674	cloudfast
18675	coke_puff
18676	coke_trail
18677	exhale
18678	explosion_barrel
18679	explosion_crate
18680	explosion_door
18681	explosion_fuel_car
18682	explosion_large
18683	explosion_medium
18684	explosion_molotov
18685	explosion_small
18686	explosion_tiny
18687	extinguisher
18688	fire
18689	fire_bike
18690	fire_car
18691	fire_large
18692	fire_med
18693	Flame99
18694	flamethrower
18695	gunflash
18696	gunsmoke
18697	heli_dust
18698	insects
18699	jetpack
18700	jetthrust
18701	molotov_flame
18702	nitro
18703	overheat_car
18704	overheat_car_elec
18705	petrolcan
18706	prt_blood
18707	prt_boatsplash
18708	prt_bubble
18709	prt_cardebris
18710	prt_collisionsmoke
18711	prt_glass
18712	prt_gunshell
18713	prt_sand2
18714	prt_sand
18715	prt_smoke_huge
18716	prt_smoke_expand
18717	prt_spark
18718	prt_spark_2
18719	prt_wake
18720	prt_watersplash
18721	prt_wheeldirt
18722	puke
18723	riot_smoke
18724	shootlight
18725	smoke30lit
18726	smoke30m
18727	smoke50lit
18728	smoke_flare
18729	spraycan
18730	tank_fire
18731	teargas99
18732	teargasAD
18733	tree_hit_fir
18734	tree_hit_palm
18735	vent2
18736	vent
18737	wallbust
18738	water_fnt_tme
18739	water_fountain
18740	water_hydrant
18741	water_ripples
18742	water_speed
18743	water_splash
18744	water_splash_big
18745	water_splsh_sml
18746	water_swim
18747	waterfall_end
18748	WS_factorysmoke
```

### **SA:MP Logos**

```text
18749	SAMPLogoSmall
18750	SAMPLogoBig
```

### **Land Masses**

```text
18751	IslandBase1
18752	Volcano
```

### **Base Sections**

```text
18753	Base125mx125m1
18754	Base250mx250m1
```

### **Elevator from VC**

```text
18755	VCElevator1
18756	ElevatorDoor1
18757	ElevatorDoor2
18758	VCElevatorFront1
```

### **DM Cages**

```text
18759	DMCage1
18760	DMCage2
```

### **Racing**

```text
18761	RaceFinishLine1
```

### **Parkour**

```text
18762	Concrete1mx1mx5m
18763	Concrete3mx3mx5m
18764	Concrete5mx5mx5m
18765	Concrete10mx10mx5m
18766	Concrete10mx1mx5m
18767	ConcreteStair1
```

### **Sky Diving Platforms**

```text
18768	SkyDivePlatform1
18769	SkyDivePlatform1a
18770	SkyDivePlatform1b
18771	SpiralStair1
```

### **Tunnel Sections**

```text
18772	TunnelSection1
18773	TunnelJoinSection1
18774	TunnelJoinSection2
18775	TunnelJoinSection3
18776	TunnelJoinSection4
18777	TunnelSpiral1
```

### **Ramps**

```text
18778	RampT1
18779	RampT2
18780	RampT3
18781	MeshRampBig
18782	CookieRamp1
18783	FunBoxTop1
18784	FunBoxRamp1
18785	FunBoxRamp2
18786	FunBoxRamp3
18787	FunBoxRamp4
```

### **Modular Road Sections**

```text
18788	MRoad40m
18789	MRoad150m
18790	MRoadBend180Deg1
18791	MRoadBend45Deg
18792	MRoadTwist15DegL
18793	MRoadTwist15DegR
18794	MRoadBend15Deg1
18795	MRoadBend15Deg2
18796	MRoadBend15Deg3
18797	MRoadBend15Deg4
18798	MRoadB45T15DegL
18799	MRoadB45T15DegR
18800	MRoadHelix1
18801	MRoadLoop1
```

### **Modular Bridge Sections**

```text
18802	MBridgeRamp1
18803	MBridge150m1
18804	MBridge150m2
18805	MBridge150m3
18806	MBridge150m4
18807	MBridge75mHalf
```

### **Tubes and Funnels**

```text
18808	Tube50m1
18809	Tube50mGlass1
18810	Tube50mBulge1
18811	Tube50mGlassBulge1
18812	Tube50mFunnel1
18813	Tube50mGlassFunnel1
18814	Tube50mFunnel2
18815	Tube50mFunnel3
18816	Tube50mFunnel4
18817	Tube50mTSection1
18818	Tube50mGlassT1
18819	Tube50mPlus1
18820	Tube50mGlassPlus1
18821	Tube50m45Bend1
18822	Tube50mGlass45Bend1
18823	Tube50m90Bend1
18824	Tube50mGlass90Bend1
18825	Tube50m180Bend1
18826	Tube50mGlass180Bend
18827	Tube100m2
18828	SpiralTube1
18829	RTexturetube
18830	RTexturebridge
18831	RT25mBend90Tube1
18832	RT25mBend180Tube1
18833	RT50mBend45Tube1
18834	RT50mBend180Tube1
18835	RBFunnel
18836	RBHalfpipe
18837	RB25mBend90Tube
18838	RB25mBend180Tube
18839	RB50mBend45Tube
18840	RB50mBend90Tube
18841	RB50mBend180Tube
18842	RB50mTube
```

### **Spheres**

```text
18843	GlassSphere1
18844	WaterUVAnimSphere1
18845	RTexturesphere
```

### **More Stuff**

```text
18846	BigCesar (removed in SA-MP 0.3d RC3-3)
18847	HugeHalfPipe1
18848	SamSiteNonDynamic
18849	ParaDropNonDynamic
18850	HeliPad1
```
