---
title: "NPC_SetWeaponReloadTime | open.mp"
description: "Sets the reload time for an NPC's weapon."
canonical: https://omp.itsneufox.com/ta/docs/scripting/functions/NPC_SetWeaponReloadTime
language: ta
---

# NPC\_SetWeaponReloadTime

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

## Description

Sets the reload time for a specific weapon of an NPC.

| Name | Description |
| --- | --- |
| npcid | The ID of the NPC |
| weaponid | The weapon ID to set reload time for |
| time | The reload time in milliseconds |

## Returns

Returns `true` if the operation was successful, `false` otherwise.

## Examples

```c
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/setweaponreloadtime ", true, 21))
    {
        new npcid = PlayerNPC[playerid];
        if (npcid == INVALID_NPC_ID)
            return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

        if (!NPC_IsValid(npcid))
            return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

        new weapon = NPC_GetWeapon(npcid);
        new reloadtime = strval(cmdtext[21]);

        NPC_SetWeaponReloadTime(npcid, WEAPON:weapon, reloadtime);
        SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon %d reload time set to %d ms", npcid, weapon, reloadtime);
        return 1;
    }
    return 0;
}
```

## Notes

-   Reload time is measured in milliseconds
-   Use NPC\_GetWeaponReloadTime to check current reload time

## Related Functions

-   [NPC\_GetWeaponReloadTime](https://omp.itsneufox.com/ta/docs/scripting/functions/NPC_GetWeaponReloadTime): Get reload time
-   [NPC\_GetWeaponActualReloadTime](https://omp.itsneufox.com/ta/docs/scripting/functions/NPC_GetWeaponActualReloadTime): Get actual reload time
-   [NPC\_IsReloading](https://omp.itsneufox.com/ta/docs/scripting/functions/NPC_IsReloading): Check if reloading
-   [NPC\_EnableReloading](https://omp.itsneufox.com/ta/docs/scripting/functions/NPC_EnableReloading): Enable/disable reloading

## Related Callbacks

-   [OnNPCWeaponShot](https://omp.itsneufox.com/ta/docs/scripting/callbacks/OnNPCWeaponShot): Called when NPC shoots
