---
title: "GetObjectRot | open.mp"
description: "Use this function to get the objects current rotation."
canonical: https://omp.itsneufox.com/th/docs/scripting/functions/GetObjectRot
language: th
---

# GetObjectRot

## คำอธิบาย

Use this function to get the objects current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.

| Name | Description |
| --- | --- |
| objectid | The objectid of the object you want to get the rotation from. |
| &Float:X | The variable to store the X rotation, passed by reference. |
| &Float:Y | The variable to store the Y rotation, passed by reference. |
| &Float:Z | The variable to store the Z rotation, passed by reference. |

## ส่งคืน

The object's rotation is stored in the referenced variables, not in the return value.

## ตัวอย่าง

```c
new Float:RotX, Float:RotY, Float:RotZ;
GetObjectRot(objectid, RotX, RotY, RotZ);
```

## ฟังก์ชั่นที่เกี่ยวข้องกัน

-   [GetObjectPos](https://omp.itsneufox.com/th/docs/scripting/functions/GetObjectPos): Locate an object.
-   [CreateObject](https://omp.itsneufox.com/th/docs/scripting/functions/CreateObject): Create an object.
-   [DestroyObject](https://omp.itsneufox.com/th/docs/scripting/functions/DestroyObject): Destroy an object.
-   [IsValidObject](https://omp.itsneufox.com/th/docs/scripting/functions/IsValidObject): Checks if a certain object is vaild.
-   [MoveObject](https://omp.itsneufox.com/th/docs/scripting/functions/MoveObject): Move an object.
-   [StopObject](https://omp.itsneufox.com/th/docs/scripting/functions/StopObject): Stop an object from moving.
-   [SetObjectPos](https://omp.itsneufox.com/th/docs/scripting/functions/SetObjectPos): Set the position of an object.
-   [SetObjectRot](https://omp.itsneufox.com/th/docs/scripting/functions/SetObjectRot): Set the rotation of an object.
-   [GetObjectRot](https://omp.itsneufox.com/th/docs/scripting/functions/GetObjectRot): Check the rotation of an object.
-   [AttachObjectToPlayer](https://omp.itsneufox.com/th/docs/scripting/functions/AttachObjectToPlayer): Attach an object to a player.
-   [CreatePlayerObject](https://omp.itsneufox.com/th/docs/scripting/functions/CreatePlayerObject): Create an object for only one player.
-   [DestroyPlayerObject](https://omp.itsneufox.com/th/docs/scripting/functions/DestroyPlayerObject): Destroy a player object.
-   [IsValidPlayerObject](https://omp.itsneufox.com/th/docs/scripting/functions/IsValidPlayerObject): Checks if a certain player object is vaild.
-   [MovePlayerObject](https://omp.itsneufox.com/th/docs/scripting/functions/MovePlayerObject): Move a player object.
-   [StopPlayerObject](https://omp.itsneufox.com/th/docs/scripting/functions/StopPlayerObject): Stop a player object from moving.
-   [SetPlayerObjectPos](https://omp.itsneufox.com/th/docs/scripting/functions/SetPlayerObjectPos): Set the position of a player object.
-   [SetPlayerObjectRot](https://omp.itsneufox.com/th/docs/scripting/functions/SetPlayerObjectRot): Set the rotation of a player object.
-   [GetPlayerObjectPos](https://omp.itsneufox.com/th/docs/scripting/functions/GetPlayerObjectPos): Locate a player object.
-   [GetPlayerObjectRot](https://omp.itsneufox.com/th/docs/scripting/functions/GetPlayerObjectRot): Check the rotation of a player object.
-   [AttachPlayerObjectToPlayer](https://omp.itsneufox.com/th/docs/scripting/functions/AttachPlayerObjectToPlayer): Attach a player object to a player.
