---
title: "GetPlayerObjectPos | open.mp"
description: "Get the position of a player object (CreatePlayerObject)."
canonical: https://omp.itsneufox.com/th/docs/scripting/functions/GetPlayerObjectPos
language: th
---

# GetPlayerObjectPos

## คำอธิบาย

Get the position of a player object (CreatePlayerObject).

| Name | Description |
| --- | --- |
| playerid | The ID of the player whose player object to get the position of. |
| objectid | The object's id of which you want the current location. |
| &Float:X | A float variable in which to store the X coordinate, passed by reference. |
| &Float:Y | A float variable in which to store the Y coordinate, passed by reference. |
| &Float:Z | A float variable in which to store the Z coordinate, passed by reference. |

## ส่งคืน

1: The function executed successfully.

0: The function failed to execute. The player and/or the object don't exist.

The object's position is stored in the specified variables.

## ตัวอย่าง

```c
new Float:x, Float:y, Float:z;
GetPlayerObjectPos(playerid, objectid, x, y, z);
```

## ฟังก์ชั่นที่เกี่ยวข้องกัน

-   CreatePlayerObject: Create an object for only one player.
-   DestroyPlayerObject: Destroy a player object.
-   IsValidPlayerObject: Checks if a certain player object is vaild.
-   MovePlayerObject: Move a player object.
-   StopPlayerObject: Stop a player object from moving.
-   SetPlayerObjectPos: Set the position of a player object.
-   SetPlayerObjectRot: Set the rotation of a player object.
-   GetPlayerObjectRot: Check the rotation of a player object.
-   AttachPlayerObjectToPlayer: Attach a player object to a player.
-   CreateObject: Create an object.
-   DestroyObject: Destroy an object.
-   IsValidObject: Checks if a certain object is vaild.
-   MoveObject: Move an object.
-   StopObject: Stop an object from moving.
-   SetObjectPos: Set the position of an object.
-   SetObjectRot: Set the rotation of an object.
-   GetObjectPos: Locate an object.
-   GetObjectRot: Check the rotation of an object.
-   AttachObjectToPlayer: Attach an object to a player.
