---
title: "GetPlayerObjectRot | open.mp"
description: "Use this function to get the object's current rotation."
canonical: https://omp.itsneufox.com/th/docs/scripting/functions/GetPlayerObjectRot
language: th
---

# GetPlayerObjectRot

## คำอธิบาย

Use this function to get the object's current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.

| Name | Description |
| --- | --- |
| playerid | The player you associated this object to. |
| objectid | The objectid of the object you want to get the rotation from. |
| &Float:X | The variable to store the X rotation, passed by reference. |
| &Float:Y | The variable to store the Y rotation, passed by reference. |
| &Float:Z | The variable to store the Z rotation, passed by reference. |

## ส่งคืน

The object's rotation is stored in the specified variables.

## ตัวอย่าง

```c
GetPlayerObjectRot(playerid, objectid, RotX, RotY, RotZ);
```

## ฟังก์ชั่นที่เกี่ยวข้องกัน

-   CreatePlayerObject: Create an object for only one player.
-   DestroyPlayerObject: Destroy a player object.
-   IsValidPlayerObject: Checks if a certain player object is vaild.
-   MovePlayerObject: Move a player object.
-   StopPlayerObject: Stop a player object from moving.
-   SetPlayerObjectPos: Set the position of a player object.
-   SetPlayerObjectRot: Set the rotation of a player object.
-   GetPlayerObjectPos: Locate a player object.
-   AttachPlayerObjectToPlayer: Attach a player object to a player.
-   CreateObject: Create an object.
-   DestroyObject: Destroy an object.
-   IsValidObject: Checks if a certain object is vaild.
-   MoveObject: Move an object.
-   StopObject: Stop an object from moving.
-   SetObjectPos: Set the position of an object.
-   SetObjectRot: Set the rotation of an object.
-   GetObjectPos: Locate an object.
-   GetObjectRot: Check the rotation of an object.
-   AttachObjectToPlayer: Attach an object to a player.
