---
title: "SendClientMessage | open.mp"
description: "This function sends a message to a specific player with a chosen color in the chat."
canonical: https://omp.itsneufox.com/th/docs/scripting/functions/SendClientMessage
language: th
---

# SendClientMessage

## คำอธิบาย

This function sends a message to a specific player with a chosen color in the chat. The whole line in the chatbox will be in the set color unless color embedding is used.

| Name | Description |
| --- | --- |
| playerid | The ID of the player to display the message to. |
| color | The color of the message (0xRRGGBBAA Hex format). |
| const message\[\] | The text that will be displayed (max 144 characters). |

## ส่งคืน

1: The function was executed successfully. Success is reported when the string is over 144 characters, but the message won't be sent.

0: The function failed to execute. The player is not connected.

## ตัวอย่าง

```c
#define COLOR_RED 0xFF0000FF

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, COLOR_RED, "This text is red");
    SendClientMessage(playerid, 0x00FF00FF, "This text is green.");
    SendClientMessage(playerid, -1, "This text is white.");
    return 1;
}
```

## บันทึก

เคล็ดลับ

You can use color embedding for multiple colors in the message. Using '-1' as the color will make the text white (for the simple reason that -1, when represented in hexadecimal notation, is 0xFFFFFFFF).

warning

If a message is longer than 144 characters, it will not be sent. Truncation can be used to prevent this. Displaying a message on multiple lines will also solve this issue. Avoid using the percent sign (or format specifiers) in the actual message text without properly escaping it (like %%). It will result in crashes otherwise.

## ฟังก์ชั่นที่เกี่ยวข้องกัน

-   SendClientMessageToAll: Send a message to all players.
-   SendPlayerMessageToPlayer: Force a player to send text for one player.
-   SendPlayerMessageToAll: Force a player to send text for all players.
