---
title: "SetObjectRot | open.mp"
description: "Set the rotation of an object on the three axes (X, Y and Z)."
canonical: https://omp.itsneufox.com/th/docs/scripting/functions/SetObjectRot
language: th
---

# SetObjectRot

## คำอธิบาย

Set the rotation of an object on the three axes (X, Y and Z).

| Name | Description |
| --- | --- |
| objectid | The ID of the object to set the rotation of. |
| Float:RotX | The X rotation. |
| Float:RotY | The Y rotation. |
| Float:RotZ | The Z rotation. |

## ส่งคืน

This function always returns 1, even if the object doesn't exist.

## ตัวอย่าง

```c
SetObjectRot(objectid, 45, 90, 180);
```

## ฟังก์ชั่นที่เกี่ยวข้องกัน

-   CreateObject: Create an object.
-   DestroyObject: Destroy an object.
-   IsValidObject: Checks if a certain object is vaild.
-   MoveObject: Move an object.
-   StopObject: Stop an object from moving.
-   SetObjectPos: Set the position of an object.
-   GetObjectPos: Locate an object.
-   GetObjectRot: Check the rotation of an object.
-   AttachObjectToPlayer: Attach an object to a player.
-   CreatePlayerObject: Create an object for only one player.
-   DestroyPlayerObject: Destroy a player object.
-   IsValidPlayerObject: Checks if a certain player object is vaild.
-   MovePlayerObject: Move a player object.
-   StopPlayerObject: Stop a player object from moving.
-   SetPlayerObjectPos: Set the position of a player object.
-   SetPlayerObjectRot: Set the rotation of a player object.
-   GetPlayerObjectPos: Locate a player object.
-   GetPlayerObjectRot: Check the rotation of a player object.
-   AttachPlayerObjectToPlayer: Attach a player object to a player.
