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SetPlayerDrunkLevel

คำอธิบาย​

Sets the drunk level of a player which makes the player's camera sway and vehicles hard to control.

NameDescription
playeridThe ID of the player to set the drunkenness of.
levelThe level of drunkenness to set.

ส่งคืน​

1: The function executed successfully.

0: The function failed to execute. This means the player is not connected.

ตัวอย่าง​

if (strcmp(cmdtext, "/drunk", true) == 0)
{
SetPlayerDrunkLevel(playerid, 4000);
SendClientMessage(playerid, 0xFFFFFFAA, "You are now drunk; don't drink and drive!");
return 1;
}

บันทึก​

หมายเหตุ
  • Players' drunk level will automatically decrease over time, based on their FPS (players with 50 FPS will lose 50 'levels' per second. This is useful for determining a player's FPS!).
  • In 0.3a the drunk level will decrement and stop at 2000. In 0.3b+ the drunk level decrements to zero.)
  • Levels over 2000 make the player drunk (camera swaying and vehicles difficult to control).
  • Max drunk level is 50000.
  • While the drunk level is above 5000, the player's HUD (radar etc.) will be hidden.

ฟังก์ชั่นที่เกี่ยวข้องกัน​

  • GetPlayerDrunkLevel: Returns the current drunk level of a player.