---
title: "SetPlayerRaceCheckpoint | open.mp"
description: "Creates a race checkpoint."
canonical: https://omp.itsneufox.com/th/docs/scripting/functions/SetPlayerRaceCheckpoint
language: th
---

# SetPlayerRaceCheckpoint

## คำอธิบาย

Creates a race checkpoint. When the player enters it, the OnPlayerEnterRaceCheckpoint callback is called.

| Name | Description |
| --- | --- |
| playerid | The ID of the player to set the checkpoint for |
| type | Type of checkpoint.0-Normal, 1-Finish, 2-Nothing(Only the checkpoint without anything on it), 3-Air normal, 4-Air finish, 5-Air (rotates and stops), 6-Air (increases, decreases and disappears), 7-Air (swings down and up), 8-Air (swings up and down) |
| Float:x | X-Coordinate |
| Float:y | Y-Coordinate |
| Float:z | Z-Coordinate |
| Float:nextx | X-Coordinate of the next point, for the arrow facing direction |
| Float:nexty | Y-Coordinate of the next point, for the arrow facing direction |
| Float:nextz | Z-Coordinate of the next point, for the arrow facing direction |
| Float:size | Size (diameter) of the checkpoint |

## ส่งคืน

1: The function executed successfully.

0: The function failed to execute. This means the player specified does not exist.

## ตัวอย่าง

```c
//from Yagu's race filterscript, (c) by Yagu
public SetRaceCheckpoint(playerid, Airrace, target, next)
{
     if (next == -1 && Airrace == 0)
         SetPlayerRaceCheckpoint(playerid, 1, RaceCheckpoints[target][0], RaceCheckpoints[target][1], RaceCheckpoints[target][2],
                         0.0, 0.0, 0.0, CPsize);
     else if (next == -1 && Airrace == 1)
         SetPlayerRaceCheckpoint(playerid, 4, RaceCheckpoints[target][0], RaceCheckpoints[target][1], RaceCheckpoints[target][2],
                         0.0, 0.0, 0.0, CPsize);
     else if (Airrace == 1)
         SetPlayerRaceCheckpoint(playerid, 3, RaceCheckpoints[target][0], RaceCheckpoints[target][1], RaceCheckpoints[target][2],
                         RaceCheckpoints[next][0], RaceCheckpoints[next][1], RaceCheckpoints[next][2], CPsize);
     else
         SetPlayerRaceCheckpoint(playerid, 0, RaceCheckpoints[target][0], RaceCheckpoints[target][1], RaceCheckpoints[target][2],
                         RaceCheckpoints[next][0], RaceCheckpoints[next][1], RaceCheckpoints[next][2], CPsize);
}
```

## บันทึก

warning

Race checkpoints are asynchronous, meaning only one can be shown at a time. To 'stream' race checkpoints (only show them when players are close enough), use a race checkpoint streamer.

## ฟังก์ชั่นที่เกี่ยวข้องกัน

-   SetPlayerCheckpoint: Create a checkpoint for a player.
-   DisablePlayerCheckpoint: Disable the player's current checkpoint.
-   IsPlayerInCheckpoint: Check if a player is in a checkpoint.
-   DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
-   IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
-   OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
-   OnPlayerLeaveCheckpoint: Called when a player leaves a checkpoint.
-   OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
-   OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.
