---
title: "SetVehicleParamsForPlayer | open.mp"
description: "Set the parameters of a vehicle for a player."
canonical: https://omp.itsneufox.com/th/docs/scripting/functions/SetVehicleParamsForPlayer
language: th
---

# SetVehicleParamsForPlayer

## คำอธิบาย

Set the parameters of a vehicle for a player.

| Name | Description |
| --- | --- |
| vehicle | The ID of the vehicle to set the parameters of. |
| playerid | The ID of the player to set the vehicle's parameters for. |
| objective | 0 to disable the objective or 1 to show it. This is a bobbing yellow arrow above the vehicle. |
| doorslocked | 0 to unlock the doors or 1 to lock them. |

## ส่งคืน

1: The function executed successfully.

0: The function failed to execute. The player and/or vehicle specified do not exist.

## ตัวอย่าง

```c
// sometime earlier:
SetVehicleParamsForPlayer(iPlayerVehicle, iPlayerID, 1, 0);

// sometime later when you want the vehicle to respawn:
new
    iEngine, iLights, iAlarm,
    iDoors, iBonnet, iBoot,
    iObjective;

GetVehicleParamsEx(iPlayerVehicle, iEngine, iLights, iAlarm, iDoors, iBonnet, iBoot, iObjective);
SetVehicleParamsEx(iPlayerVehicle, iEngine, iLights, iAlarm, iDoors, iBonnet, iBoot, 0);
```

```c
// Locks own car for all players, except the player who used the command.
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/lock", true))
    {
        if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFFFFAA, "You have to be inside a vehicle.");
        for (new i = 0; i < MAX_PLAYERS; i++)
        {
            if (i == playerid) continue;
            SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
        }
        return 1;
    }
    return 0;
}
```

```c
// Will show vehicle markers for players streaming in for 0.3a+
new iVehicleObjective[MAX_VEHICLES][2];

public OnGameModeInit() //Or another callback
{
    new temp = AddStaticVehicleEx(400, 0.0, 0.0, 5.0, 0.0, 0, 0, -1); //ID 1
    iVehicleObjective[temp][0] = 1; //Marker
    iVehicleObjective[temp][1] = 0; //Door Lock
    return 1;
}

stock SetVehicleParamsForPlayerEx(vehicleid, playerid, objective, doorslocked)
{
    SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked);
    iVehicleObjective[vehicleid][0] = objective;
    iVehicleObjective[vehicleid][1] = doorslocked;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    SetVehicleParamsForPlayer(vehicleid, forplayerid, iVehicleObjective[vehicleid][0], iVehicleObjective[vehicleid][1]);
}
```

```c
//Top
new myMarkedCar;

public OnGameModeInit() //Or another callback
{
    myMarkedCar = AddStaticVehicleEx(400, 0.0, 0.0, 5.0, 0.0, 0, 0, -1); //For example: Black Landstalker near Blueberry Acres
    return 1;
}

//Whatever your want
public OnVehicleStreamIn(vehicleid, forplayerid)
{
    if (vehicleid == myMarkedCar)
    {
        SetVehicleParamsForPlayer(myMarkedCar, forplayerid, 1, 0); // marker can be visible only if the vehicle streamed for player
    }
    return 1;
}
```

## บันทึก

หมายเหตุ

Vehicles must be respawned for the 'objective' to be removed.

warning

Since 0.3a you will have to reapply this function when OnVehicleStreamIn is called.

## ฟังก์ชั่นที่เกี่ยวข้องกัน

-   SetVehicleParamsEx: Sets a vehicle's params for all players.
