---
title: "OnPlayerClickPlayerTextDraw | open.mp"
description: "This callback is called when a player clicks on a player-textdraw."
canonical: https://omp.itsneufox.com/vi/docs/scripting/callbacks/OnPlayerClickPlayerTextDraw
language: vi
---

# OnPlayerClickPlayerTextDraw

## Description

This callback is called when a player clicks on a player-textdraw. It is not called when player cancels the select mode (ESC) - however, OnPlayerClickTextDraw is.

| Name | Description |
| --- | --- |
| playerid | The ID of the player that selected a textdraw |
| PlayerText:playertextid | The ID of the player-textdraw that the player selected. |

## Returns

It is always called first in filterscripts so returning 1 there also blocks other scripts from seeing it.

## Examples

```c
new PlayerText:gPlayerTextDraw[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    // Create the textdraw
    gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw");
    PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000);
    PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid], TEXT_DRAW_ALIGN_LEFT);
    PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid], 0x000000FF);
    PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], TEXT_DRAW_FONT_1);
    PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000);
    PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], -1);
    PlayerTextDrawSetProportional(playerid, gPlayerTextDraw[playerid], true);
    PlayerTextDrawSetShadow(playerid, gPlayerTextDraw[playerid], 1);

    // Make it selectable
    PlayerTextDrawSetSelectable(playerid, gPlayerTextDraw[playerid], true);

    // Show it to the player
    PlayerTextDrawShow(playerid, gPlayerTextDraw[playerid]);
    return 1;
}

public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys)
{
    if (newkeys == KEY_SUBMISSION)
    {
        SelectTextDraw(playerid, 0xFF4040AA);
    }
    return 1;
}

public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
    if (playertextid == gPlayerTextDraw[playerid])
    {
        SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a player-textdraw.");
        CancelSelectTextDraw(playerid);
        return 1;
    }
    return 0;
}
```

## Notes

cảnh báo

When a player presses ESC to cancel selecting a textdraw, [OnPlayerClickTextDraw](https://omp.itsneufox.com/vi/docs/scripting/callbacks/OnPlayerClickTextDraw) is called with a textdraw ID of 'INVALID\_TEXT\_DRAW'. [OnPlayerClickPlayerTextDraw](https://omp.itsneufox.com/vi/docs/scripting/callbacks/OnPlayerClickPlayerTextDraw) won't be called also.

## Related Callbacks

The following callbacks might be useful, as they're related to this callback in one way or another.

-   [OnPlayerClickTextDraw](https://omp.itsneufox.com/vi/docs/scripting/callbacks/OnPlayerClickTextDraw): This callback is called when a player clicks on a textdraw.
-   [OnPlayerClickPlayer](https://omp.itsneufox.com/vi/docs/scripting/callbacks/OnPlayerClickPlayer): This callback is called when a player click on another.

## Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

-   [PlayerTextDrawSetSelectable](https://omp.itsneufox.com/vi/docs/scripting/functions/PlayerTextDrawSetSelectable): Sets whether a player-textdraw is selectable through [SelectTextDraw](https://omp.itsneufox.com/vi/docs/scripting/functions/SelectTextDraw)
