---
title: "OnPlayerPickupStreamIn | open.mp"
description: "当玩家拾取物流加载时触发此回调函数"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerPickupStreamIn
language: zh-CN
---

# OnPlayerPickupStreamIn

注意

这个回调是在omp v1.1.0.2612中添加的，在以前的版本中不起作用！

## 描述

当玩家专属拾取物进入玩家可视范围时触发此回调函数

| 参数 | 说明 |
| --- | --- |
| pickupid | 玩家专属拾取物ID（由[CreatePlayerPickup](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerPickup)返回） |
| playerid | 所属玩家ID |

## 返回值

此回调始终在游戏模式中优先触发

## 示例

```c
new g_PlayerPickupHealth[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    // 为每个玩家创建生命值拾取物
    g_PlayerPickupHealth[playerid] = CreatePlayerPickup(playerid, 1240, 2, 2009.8474, 1218.0459, 10.8175);
    return 1;
}

public OnPlayerPickupStreamIn(pickupid, playerid)
{
    if (pickupid == g_PlayerPickupHealth[playerid])
    {
        printf("玩家 %d 的生命值拾取物已完成流加载", playerid);
    }
    return 1;
}
```

## 注意事项

技巧

-   仅适用于通过CreatePlayerPickup创建的玩家专属拾取物
-   使用前请用IsValidPlayerPickup验证拾取物有效性
-   流加载范围受服务器流距离设置影响

## 相关回调

以下回调函数可能与此回调相关：

-   [OnPlayerPickUpPlayerPickup](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerPickUpPlayerPickup): 当玩家拾取专属拾取物时触发
-   [OnPlayerPickupStreamOut](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerPickupStreamOut): 当玩家专属拾取物流卸载时触发

## 相关函数

以下函数可能与此回调函数相关：

-   [CreatePlayerPickup](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerPickup): 创建玩家专属拾取物
-   [DestroyPlayerPickup](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerPickup): 销毁玩家专属拾取物
-   [IsValidPlayerPickup](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerPickup): 验证玩家专属拾取物有效性
