---
title: "AttachObjectToVehicle | open.mp"
description: "将物体附加到车辆上。"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToVehicle
language: zh-CN
---

# AttachObjectToVehicle

## 描述

将物体附加到车辆上。

| 参数 | 说明 |
| --- | --- |
| objectid | 要附加的物体 ID（必须是已创建的物体 ID，非模型 ID） |
| parentid | 目标车辆 ID |
| Float:offsetX | 车辆坐标系的 X 轴偏移量 |
| Float:offsetY | 车辆坐标系的 Y 轴偏移量 |
| Float:offsetZ | 车辆坐标系的 Z 轴偏移量 |
| Float:rotationX | 物体 X 轴旋转偏移量 |
| Float:rotationY | 物体 Y 轴旋转偏移量 |
| Float:rotationZ | 物体 Z 轴旋转偏移量 |

## 返回值

此函数不返回特定值。

## 示例

```c
new objectid = CreateObject(...);
new vehicleid = GetPlayerVehicleID(playerid);
AttachObjectToVehicle(objectid, vehicleid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
```

## 注意事项

备注

必须预先创建物体

注意

当车辆被销毁或重置时，附加物体不会随之销毁，它们会保持在车辆消失的位置静止，并在新车辆占用该 ID 时重新附加

## 相关函数

-   [AttachObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer): 将物体附加到玩家
-   [AttachObjectToObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToObject): 将物体附加到物体
-   [AttachPlayerObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer): 将玩家物体附加到玩家
-   [CreateObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreateObject): 创建物体
-   [DestroyObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyObject): 销毁物体
-   [IsValidObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidObject): 验证物体有效性
-   [MoveObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MoveObject): 移动物体
-   [StopObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopObject): 停止物体移动
-   [SetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectPos): 设置物体坐标
-   [SetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectRot): 设置物体旋转
-   [GetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectPos): 获取物体坐标
-   [GetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectRot): 获取物体旋转
-   [CreatePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject): 为单个玩家创建物体
-   [DestroyPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject): 销毁玩家物体
-   [IsValidPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject): 验证玩家物体有效性
-   [MovePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MovePlayerObject): 移动玩家物体
-   [StopPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopPlayerObject): 停止玩家物体移动
-   [SetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos): 设置玩家物体坐标
-   [SetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot): 设置玩家物体旋转
-   [GetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos): 获取玩家物体坐标
-   [GetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot): 获取玩家物体旋转
