---
title: "AttachPlayerObjectToPlayer | open.mp"
description: "功能与AttachObjectToPlayer相同，但针对玩家创建的物体。"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer
language: zh-CN
---

# AttachPlayerObjectToPlayer

## 描述

功能与[AttachObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer)相同，但针对玩家创建的物体。

| 参数 | 说明 |
| --- | --- |
| playerid | 与物体关联的玩家 ID |
| objectid | 要附加的玩家物体 ID |
| parentid | 目标玩家 ID |
| Float:offsetX | 玩家与物体在 X 轴方向的距离 |
| Float:offsetY | 玩家与物体在 Y 轴方向的距离 |
| Float:offsetZ | 玩家与物体在 Z 轴方向的距离 |
| Float:rotationX | X 轴旋转角度 |
| Float:rotationY | Y 轴旋转角度 |
| Float:rotationZ | Z 轴旋转角度 |

## 返回值

此函数不返回特定值。

## 示例

```c
new gPlayerObject[MAX_PLAYERS];

public OnPlayerSpawn(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);

    AttachPlayerObjectToPlayer(playerid, gPlayerObject[playerid], other_playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2.0);
    return 1;
}
```

## 注意事项

注意

此函数已在 SA-MP 0.3 版本中移除

## 相关函数

-   [CreatePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject): 为单个玩家创建物体
-   [DestroyPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject): 销毁玩家物体
-   [IsValidPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject): 验证玩家物体有效性
-   [MovePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MovePlayerObject): 移动玩家物体
-   [StopPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopPlayerObject): 停止玩家物体移动
-   [SetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot): 设置玩家物体旋转
-   [GetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos): 获取玩家物体坐标
-   [SetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos): 设置玩家物体坐标
-   [GetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot): 获取玩家物体旋转
-   [SetPlayerAttachedObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerAttachedObject): 为玩家附加物体
-   [RemovePlayerAttachedObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/RemovePlayerAttachedObject): 移除玩家附加的物体
-   [IsPlayerAttachedObjectSlotUsed](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerAttachedObjectSlotUsed): 检测玩家附加物体槽位占用
-   [CreateObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreateObject): 创建物体
-   [DestroyObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyObject): 销毁物体
-   [IsValidObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidObject): 验证物体有效性
-   [MoveObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MoveObject): 移动物体
-   [StopObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopObject): 停止物体移动
-   [SetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectPos): 设置物体坐标
-   [SetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectRot): 设置物体旋转
-   [GetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectPos): 获取物体坐标
-   [GetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectRot): 获取物体旋转
-   [AttachObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer): 将物体附加到玩家
