---
title: "CreatePlayerObject | open.mp"
description: "创建一个仅对单个玩家可见的物体。"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject
language: zh-CN
---

# CreatePlayerObject

## 描述

创建一个仅对单个玩家可见的物体。

| 参数 | 说明 |
| --- | --- |
| playerid | 要为其创建物体的玩家 ID |
| modelid | 要创建的模型 ID |
| Float:x | 物体创建的 X 坐标 |
| Float:y | 物体创建的 Y 坐标 |
| Float:z | 物体创建的 Z 坐标 |
| Float:rotationX | 物体的 X 轴旋转角度 |
| Float:rotationY | 物体的 Y 轴旋转角度 |
| Float:rotationZ | 物体的 Z 轴旋转角度 |
| Float:drawDistance | 物体对玩家可见的渲染距离。0.0 将使物体在其默认距离渲染。省略此参数将使用默认渲染距离。 |

## 返回值

返回创建物体的 ID，若达到物体数量上限（MAX\_OBJECTS）则返回 INVALID\_OBJECT\_ID。

## 示例

```c
new gPlayerObject[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);

    // 或者使用DrawDistance参数使其在尽可能远的距离可见：
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 300.0);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    DestroyPlayerObject(playerid, gPlayerObject[playerid]);
    return 1;
}
```

## 相关函数

-   [DestroyPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject): 销毁玩家物体
-   [IsValidPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject): 验证玩家物体是否有效
-   [MovePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MovePlayerObject): 移动玩家物体
-   [StopPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopPlayerObject): 停止玩家物体移动
-   [SetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos): 设置玩家物体位置
-   [SetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot): 设置玩家物体旋转角度
-   [GetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos): 获取玩家物体位置
-   [GetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot): 获取玩家物体旋转角度
-   [AttachPlayerObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer): 将玩家物体附加到玩家身上
-   [CreateObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreateObject): 创建物体
-   [DestroyObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyObject): 销毁物体
-   [IsValidObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidObject): 验证物体是否有效
-   [MoveObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MoveObject): 移动物体
-   [StopObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopObject): 停止物体移动
-   [SetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectPos): 设置物体位置
-   [SetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectRot): 设置物体旋转角度
-   [GetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectPos): 获取物体位置
-   [GetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectRot): 获取物体旋转角度
-   [AttachObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer): 将物体附加到玩家身上
