---
title: "CreatePlayerPickup | open.mp"
description: "创建一个仅对单个玩家可见的拾取物。"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerPickup
language: zh-CN
---

# CreatePlayerPickup

注意

这个函数是在omp v1.1.0.2612中添加的，在以前的版本中不起作用！

## 描述

创建一个仅对单个玩家可见的拾取物。

| 参数 | 说明 |
| --- | --- |
| playerid | 要为其创建拾取物的玩家 ID |
| [model](https://omp.itsneufox.com/zh-CN/docs/scripting/resources/pickupids) | 拾取物的模型 ID |
| [type](https://omp.itsneufox.com/zh-CN/docs/scripting/resources/pickuptypes) | 拾取物类型。决定拾取物被拾取时的响应方式 |
| Float:x | 拾取物创建的 X 坐标 |
| Float:y | 拾取物创建的 Y 坐标 |
| Float:z | 拾取物创建的 Z 坐标 |
| virtualWorld | 拾取物所在的虚拟世界 ID。使用-1 表示在所有虚拟世界可见 |

## 返回值

返回创建的玩家拾取物 ID，失败时返回 **\-1**（达到拾取物数量上限）。

## 示例

```c
new PlayerPickupArmour[MAX_PLAYERS]; // 创建用于存储玩家拾取物ID的变量

public OnPlayerConnect(playerid)
{
    PlayerPickupArmour[playerid] = CreatePlayerPickup(playerid, 1242, 2, 2010.0979, 1222.0642, 10.8206, -1);
    // 创建护甲拾取物并将ID存储在'PlayerPickupArmour[playerid]'中
    return 1;
}
```

## 注意事项

备注

-   唯一可以在车辆内拾取的类型是 14（特殊拾取物如贿赂物品除外）
-   拾取物对所有玩家可见，并且所有玩家都可以拾取
-   如果在拾取时使用 DestroyPlayerPickup()，由于网络延迟可能导致多个玩家同时拾取。可通过变量机制规避此问题
-   某些拾取类型自带「自动响应」机制，例如使用 M4 模型会自动给予玩家该武器和弹药

技巧

需要完全脚本控制的拾取物应使用类型 1

注意

已知缺陷：

-   当 X 或 Y 坐标小于-4096.0 或大于 4096.0 时，拾取物将不可见且不会触发 OnPlayerPickUpPlayerPickup 回调

## 相关函数

-   [CreatePlayerPickup](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerPickup): 创建仅对单个玩家可见的拾取物
-   [DestroyPlayerPickup](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerPickup): 销毁玩家拾取物
-   [IsValidPlayerPickup](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerPickup): 验证玩家拾取物是否有效
-   [IsPlayerPickupStreamedIn](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerPickupStreamedIn): 检查玩家拾取物是否已流加载给玩家
-   [SetPlayerPickupPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerPickupPos): 设置玩家拾取物坐标
-   [GetPlayerPickupPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerPickupPos): 获取玩家拾取物坐标
-   [SetPlayerPickupModel](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerPickupModel): 设置玩家拾取物模型
-   [GetPlayerPickupModel](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerPickupModel): 获取玩家拾取物模型 ID
-   [SetPlayerPickupType](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerPickupType): 设置玩家拾取物类型
-   [GetPlayerPickupType](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerPickupType): 获取玩家拾取物类型
-   [SetPlayerPickupVirtualWorld](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerPickupVirtualWorld): 设置玩家拾取物虚拟世界
-   [GetPlayerPickupVirtualWorld](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerPickupVirtualWorld): 获取玩家拾取物虚拟世界 ID

## 相关回调

以下回调函数可能与此函数相关：

-   [OnPlayerPickUpPlayerPickup](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerPickUpPlayerPickup): 当玩家拾取玩家拾取物时触发
-   [OnPlayerPickupStreamIn](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerPickupStreamIn): 当玩家拾取物进入玩家可视范围时触发
-   [OnPlayerPickupStreamOut](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerPickupStreamOut): 当玩家拾取物离开玩家可视范围时触发

## 相关资源

-   [拾取物 ID 列表](https://omp.itsneufox.com/zh-CN/docs/scripting/resources/pickupids)
-   [拾取物类型列表](https://omp.itsneufox.com/zh-CN/docs/scripting/resources/pickuptypes)
