---
title: "GetObjectRot | open.mp"
description: "使用此函数获取物体当前的旋转角度"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectRot
language: zh-CN
---

# GetObjectRot

## 描述

使用此函数获取物体当前的旋转角度。旋转参数通过引用方式存储在三个变量 rotationX/rotationY/rotationZ 中。

| 参数 | 说明 |
| --- | --- |
| objectid | 需要获取旋转参数的物体 ID |
| &Float:rotationX | 存储 X 轴旋转角度的浮点变量，通过引用传递 |
| &Float:rotationY | 存储 Y 轴旋转角度的浮点变量，通过引用传递 |
| &Float:rotationZ | 存储 Z 轴旋转角度的浮点变量，通过引用传递 |

## 返回值

物体的旋转角度通过引用变量返回，不通过函数返回值。

## 示例代码

```c
public OnGameModeInit()
{
    new objectid = CreateObject(652, 732.32690, 1940.21289, 4.27340, 357.00000, 0.00000, -76.00000);

    new Float:rotationX, Float:rotationY, Float:rotationZ;
    GetObjectRot(objectid, rotationX, rotationY, rotationZ);
    // rotationX = 357.00000
    // rotationY = 0.00000
    // rotationZ = -76.00000
    return 1;
}
```

## 相关函数

-   [GetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectPos): 获取物体位置
-   [CreateObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreateObject): 创建物体
-   [DestroyObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyObject): 销毁物体
-   [IsValidObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidObject): 验证物体有效性
-   [MoveObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MoveObject): 移动物体
-   [StopObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopObject): 停止物体移动
-   [SetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectPos): 设置物体位置
-   [SetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectRot): 设置物体旋转
-   [AttachObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer): 将物体附加到玩家
-   [CreatePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject): 创建玩家专属物体
-   [DestroyPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject): 销毁玩家物体
-   [IsValidPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject): 验证玩家物体有效性
-   [MovePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MovePlayerObject): 移动玩家物体
-   [StopPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopPlayerObject): 停止玩家物体移动
-   [SetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos): 设置玩家物体位置
-   [SetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot): 设置玩家物体旋转
-   [GetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos): 获取玩家物体位置
-   [GetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot): 获取玩家物体旋转角度
-   [AttachPlayerObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer): 将玩家物体附加到其他玩家
