---
title: "GetPVarInt | open.mp"
description: "获取玩家变量的整数值"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPVarInt
language: zh-CN
---

# GetPVarInt

## 描述

获取指定玩家变量的整数值

| 参数 | 说明 |
| --- | --- |
| playerid | 需要获取变量的玩家 ID |
| const pvar\[\] | 目标变量名称（不区分大小写）  
需通过[SetPVarInt](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPVarInt)预先设置 |

## 返回值

返回指定玩家变量的整数值。若变量未设置或玩家不存在，返回 **0**

## 示例代码

```c
public OnPlayerSpawn(playerid)
{
    // 设置玩家等级变量
    SetPVarInt(playerid, "Level", 20);
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    // 获取并打印已保存的等级值
    printf("等级: %d", GetPVarInt(playerid, "Level"));
    // 输出"等级: 20"
    return 1;
}
```

## 注意事项

备注

玩家变量在[OnPlayerDisconnect](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerDisconnect)回调触发后才会重置，因此在断开连接事件中仍可访问

## 相关函数

-   [SetPVarInt](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPVarInt): 设置玩家变量的整数值
-   [SetPVarString](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPVarString): 设置玩家变量的字符串值
-   [GetPVarString](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPVarString): 获取玩家变量的字符串值
-   [SetPVarFloat](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPVarFloat): 设置玩家变量的浮点数值
-   [GetPVarFloat](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPVarFloat): 获取玩家变量的浮点数值
-   [DeletePVar](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DeletePVar): 删除指定玩家变量
