---
title: "GetPlayerCameraTargetPlayerObject | open.mp"
description: "获取玩家当前正在注视的玩家物体ID"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetPlayerObject
language: zh-CN
---

# GetPlayerCameraTargetPlayerObject

注意

这个函数是在omp v1.1.0.2612中添加的，在以前的版本中不起作用！

## 描述

获取玩家当前正在注视的玩家创建物体（player-object）的 ID

| 参数名 | 说明 |
| --- | --- |
| playerid | 需要检测的玩家 ID |

## 返回值

玩家正在注视的玩家物体 ID（若无可视物体则返回 INVALID\_OBJECT\_ID）

## 示例代码

```c
new gPlayerObject[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 19174, 978.9045, -986.3599, 40.9522, 0.0000, 0.0000, 228.0000);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/check", true))
    {
        new objectid = GetPlayerCameraTargetPlayerObject(playerid);
        if (objectid == gPlayerObject[playerid])
        {
            SendClientMessage(playerid, -1, "你正在注视自己的玩家物体");
        }
        else if (objectid == INVALID_OBJECT_ID) // INVALID_OBJECT_ID = 65535
        {
            SendClientMessage(playerid, -1, "未检测到注视的玩家物体");
        }
        return 1;
    }
    return 0;
}
```

## 注意事项

注意

此函数默认禁用以节省带宽，需使用[EnablePlayerCameraTarget](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/EnablePlayerCameraTarget)为每个玩家单独启用

## 相关函数

-   [GetPlayerCameraTargetObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetObject): 获取玩家注视的全局物体 ID
-   [GetPlayerCameraTargetVehicle](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetVehicle): 获取玩家注视的车辆 ID
-   [GetPlayerCameraTargetPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetPlayer): 获取玩家注视的玩家 ID
-   [GetPlayerCameraFrontVector](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraFrontVector): 获取玩家视角前向向量
