---
title: "GetPlayerCameraTargetVehicle | open.mp"
description: "获取玩家当前正在注视的车辆ID"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetVehicle
language: zh-CN
---

# GetPlayerCameraTargetVehicle

注意

这个函数是在SA-MP 0.3.7中添加的，在以前的版本中不起作用！

## 描述

获取玩家当前正在注视的车辆 ID

| 参数名 | 说明 |
| --- | --- |
| playerid | 需要检测的玩家 ID |

## 返回值

玩家正在注视的车辆 ID（若无则返回 INVALID\_VEHICLE\_ID）

## 示例代码

```c
new globalVehicleID;

public OnGameModeInit()
{
    // 创建全局测试车辆（警用巡逻车）
    globalVehicleID = CreateVehicle(596, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, -1, -1, -1);
    return 1;
}

public OnPlayerConnect(playerid)
{
    // 启用玩家视角目标检测功能
    EnablePlayerCameraTarget(playerid, true);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/check", true))
    {
        new vehicleid = GetPlayerCameraTargetVehicle(playerid);

        // 检测是否注视预设车辆
        if (vehicleid == globalVehicleID)
        {
            SendClientMessage(playerid, -1, "你正在注视你的车辆！");
        }
        else
        {
            SendClientMessage(playerid, -1, "未检测到目标车辆");
        }
        return 1;
    }
    return 0;
}
```

## 注意事项

备注

此函数每次只能返回一个车辆 ID（通常为距离玩家最近的车辆），即使玩家视角范围内存在多个车辆

注意

此函数默认禁用以节省带宽，需使用[EnablePlayerCameraTarget](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/EnablePlayerCameraTarget)为每个玩家单独启用

## 相关函数

-   [GetPlayerCameraTargetPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetPlayer): 获取玩家注视的玩家 ID
-   [GetPlayerCameraTargetObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetObject): 获取玩家注视的物体 ID
-   [EnablePlayerCameraTarget](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/EnablePlayerCameraTarget): 启用玩家视角目标检测功能
-   [GetPlayerCameraFrontVector](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraFrontVector): 获取玩家视角前向向量
