---
title: "GetPlayerObjectMaterial | open.mp"
description: "获取玩家物体指定索引的材质数据"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMaterial
language: zh-CN
---

# GetPlayerObjectMaterial

注意

这个函数是在omp v1.1.0.2612中添加的，在以前的版本中不起作用！

## 描述

获取玩家物体指定索引的材质数据

| 参数 | 说明 |
| --- | --- |
| playerid | 玩家 ID |
| objectid | 玩家物体 ID |
| materialIndex | 材质索引号（0-15） |
| &modelid | 存储模型 ID 的变量（通过引用传递） |
| textureLibrary\[\] | 存储纹理库名称的数组（通过引用传递） |
| textureLibrarySize | 纹理库数组的缓冲区大小 |
| textureName\[\] | 存储纹理名称的数组（通过引用传递） |
| textureNameSize | 纹理名称数组的缓冲区大小 |
| &materialColour | 存储材质颜色的变量（通过引用传递） |

## 返回值

`true` - 函数执行成功

`false` - 函数执行失败（指定物体不存在或材质索引无效）

## 示例代码

```c
new playerobjectid = CreatePlayerObject(playerid, 19371, 978.71143, -925.25708, 42.63720,   0.00000, 0.00000, 2.00000);
SetPlayerObjectMaterial(playerid, playerobjectid, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF);

new
    modelid,
    textureLibrary[16],
    textureName[16],
    materialColour;

GetPlayerObjectMaterial(playerid, playerobjectid, 0, modelid, textureLibrary, sizeof(textureLibrary), textureName, sizeof(textureName), materialColour);
// modelid = 19341
// textureLibrary = "egg_texts"
// textureName = "easter_egg01"
// materialColour = 0xFFFFFFFF
```

## 相关函数

-   [SetPlayerObjectMaterial](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectMaterial): 替换玩家物体的材质纹理
-   [SetPlayerObjectMaterialText](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectMaterialText): 为玩家物体设置材质文本
-   [IsPlayerObjectMaterialSlotUsed](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerObjectMaterialSlotUsed): 检查玩家物体材质槽是否被使用
-   [GetPlayerObjectMaterialText](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMaterialText): 获取玩家物体的材质文本数据
-   [GetObjectMaterial](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectMaterial): 获取全局物体的材质数据
