---
title: "GetPlayerObjectSyncRotation | open.mp"
description: "获取玩家物体的同步旋转状态"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectSyncRotation
language: zh-CN
---

# GetPlayerObjectSyncRotation

注意

这个函数是在omp v1.1.0.2612中添加的，在以前的版本中不起作用！

## 描述

获取玩家物体的同步旋转状态

| 参数名 | 说明 |
| --- | --- |
| playerid | 玩家 ID |
| objectid | 玩家物体 ID |

## 返回值

返回玩家物体的同步旋转状态（布尔值`true`/`false`）

## 示例代码

```c
new objectid = CreatePlayerObject(...);
new parentid = CreatePlayerObject(...);
AttachPlayerObjectToObject(playerid, objectid, parentid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, true);

new bool:syncRotation = GetPlayerObjectSyncRotation(playerid, objectid);
// syncRotation = true
```

## 相关函数

-   [AttachPlayerObjectToObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToObject): 将玩家物体附加到其他物体
-   [GetObjectSyncRotation](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectSyncRotation): 获取全局物体的同步旋转状态
