---
title: "IsPlayerObjectMoving | open.mp"
description: "检测指定玩家物体是否处于移动中"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerObjectMoving
language: zh-CN
---

# IsPlayerObjectMoving

## 描述

检测指定玩家物体是否处于移动状态

| 参数名 | 说明 |
| --- | --- |
| playerid | 需检测的玩家 ID |
| objectid | 待检测的玩家物体 ID |

## 返回值

**1** - 玩家物体正在移动

**0** - 玩家物体处于静止

## 示例代码

```c
new gPlayerObject[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.2834, 0.0, 0.0, 96.0);

    MovePlayerObject(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, 10.0, 2.0);

	if (IsPlayerObjectMoving(playerid, gPlayerObject[playerid]))
	{
		StopPlayerObject(playerid, gPlayerObject[playerid]);
	}
    return 1;
}
```

## 相关函数

-   [CreatePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject): 创建玩家专属物体
-   [DestroyPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject): 销毁玩家物体
-   [IsValidPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject): 验证玩家物体有效性
-   [MovePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MovePlayerObject): 移动玩家物体
-   [StopPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopPlayerObject): 停止玩家物体移动
-   [SetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos): 设置玩家物体坐标
-   [SetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot): 设置玩家物体旋转角度
-   [GetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos): 获取玩家物体坐标
-   [GetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot): 获取玩家物体旋转角度
-   [AttachPlayerObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer): 将玩家物体附加至玩家
-   [CreateObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreateObject): 创建物体
-   [DestroyObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyObject): 销毁物体
-   [IsValidObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidObject): 验证物体有效性
-   [MoveObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MoveObject): 移动物体
-   [IsObjectMoving](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsObjectMoving): 检测物体移动状态
-   [StopObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopObject): 停止物体移动
-   [SetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectPos): 设置物体坐标
-   [SetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectRot): 设置物体旋转角度
-   [GetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectPos): 获取物体坐标
-   [GetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectRot): 获取物体旋转角度
-   [AttachObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer): 将物体附加至玩家

## 相关回调

-   [OnPlayerObjectMoved](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerObjectMoved): 当玩家物体停止移动时触发
