---
title: "MovePlayerObject | open.mp"
description: "以指定速度移动玩家专属物体"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MovePlayerObject
language: zh-CN
---

# MovePlayerObject

## 描述

用于移动玩家专属物体并支持旋转的函数。玩家/车辆将在物体移动时附着其上

| 参数 | 说明 |
| --- | --- |
| playerid | 目标玩家的 ID |
| objectid | 要移动的物体 ID |
| Float:targetX | 目标位置的 X 坐标 |
| Float:targetY | 目标位置的 Y 坐标 |
| Float:targetZ | 目标位置的 Z 坐标 |
| Float:speed | 移动速度（单位：单位/秒） |
| Float:rotationX | 最终 X 轴旋转角度（可选） |
| Float:rotationY | 最终 Y 轴旋转角度（可选） |
| Float:rotationZ | 最终 Z 轴旋转角度（可选） |

## 返回值

物体移动所需的时间（以毫秒为单位）

## 示例

```c
new gPlayerObject[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);

    MovePlayerObject(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, 10.000000, 2.0);
    return 1;
}
```

## 注意事项

备注

当使用旋转参数时，物体必须发生位移（X/Y/Z 坐标变化）。系统将在物体开始移动至停止期间自动插值计算旋转角度

## 相关函数

-   [CreatePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject): 创建玩家专属物体
-   [DestroyPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject): 销毁玩家专属物体
-   [IsValidPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject): 验证玩家物体有效性
-   [StopPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopPlayerObject): 停止玩家物体移动
-   [IsObjectMoving](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsObjectMoving): 检测物体是否移动
-   [SetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos): 设置玩家物体位置
-   [SetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot): 设置玩家物体旋转
-   [GetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos): 获取玩家物体坐标
-   [GetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot): 获取玩家物体旋转角度
-   [AttachPlayerObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer): 附加物体到其他玩家
-   [CreateObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreateObject): 创建全局物体
-   [DestroyObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyObject): 销毁全局物体
-   [IsValidObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidObject): 验证全局物体有效性
-   [MoveObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MoveObject): 移动全局物体
-   [StopObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopObject): 停止全局物体移动
-   [IsPlayerObjectMoving](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerObjectMoving): 检测玩家物体移动状态
-   [SetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectPos): 设置全局物体位置
-   [SetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectRot): 设置全局物体旋转
-   [GetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectPos): 获取全局物体坐标
-   [GetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectRot): 获取全局物体旋转角度
-   [AttachObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer): 附加全局物体到玩家
