---
title: "NPC_GetNodePointCount | open.mp"
description: "获取 NPC 节点中点的数量。"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/NPC_GetNodePointCount
language: zh-CN
---

# NPC\_GetNodePointCount

注意

这个函数是在omp v1.5.8.3079中添加的，在以前的版本中不起作用！

## 描述

获取 NPC 节点中点的数量。

| 参数 | 说明 |
| --- | --- |
| nodeid | 节点的 ID |

## 返回值

返回节点中点的数量，若节点无效则返回 0。

## 示例

```c
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/checknodepointcount ", true, 21))
    {
        new nodeid = strval(cmdtext[21]);

        if (nodeid < 0 || nodeid > 63)
            return SendClientMessage(playerid, 0xFF0000FF, "无效的节点 ID。必须在 0 到 63 之间。");

        new count = NPC_GetNodePointCount(nodeid);

        SendClientMessage(playerid, 0x00FF00FF, "节点 %d 有 %d 个点", nodeid, count);
        return 1;
    }
    return 0;
}
```

## 注意事项

-   若节点无效或未打开则返回 0
-   点的数量表示节点内的导航路径点

## 相关函数

-   [NPC\_OpenNode](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/NPC_OpenNode): 打开节点以供使用
-   [NPC\_SetNodePoint](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/NPC_SetNodePoint): 设置当前节点点
-   [NPC\_GetNodePointPosition](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/NPC_GetNodePointPosition): 获取点的位置
-   [NPC\_IsNodeOpen](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/NPC_IsNodeOpen): 检查节点是否打开

## 相关回调

-   [../callbacks/OnNPCFinishNodePoint](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnNPCFinishNodePoint): NPC 完成节点点时调用
-   [../callbacks/OnNPCFinishNode](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnNPCFinishNode): NPC 完成节点时调用
