---
title: "SetPlayerObjectPos | open.mp"
description: "设置玩家物体到指定坐标位置。"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos
language: zh-CN
---

# SetPlayerObjectPos

## 描述

设置玩家物体到指定坐标位置。

| 参数名 | 说明 |
| --- | --- |
| playerid | 目标玩家 ID |
| objectid | 玩家物体 ID（由 CreatePlayerObject 创建） |
| Float:x | 目标位置 X 坐标 |
| Float:y | 目标位置 Y 坐标 |
| Float:z | 目标位置 Z 坐标 |

## 返回值

**true** - 函数执行成功

**false** - 函数执行失败（玩家或物体不存在）

## 示例代码

```c
new gPlayerObject[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
    return 1;
}

// 后续操作
SetPlayerObjectPos(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, 14.283400);
```

## 相关函数

-   [CreatePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject): 创建玩家专属物体
-   [DestroyPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject): 销毁玩家物体
-   [IsValidPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject): 验证玩家物体有效性
-   [MovePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MovePlayerObject): 移动玩家物体
-   [StopPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopPlayerObject): 停止玩家物体移动
-   [SetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot): 设置玩家物体旋转角度
-   [GetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos): 获取玩家物体坐标
-   [GetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot): 获取玩家物体旋转角度
-   [AttachPlayerObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer): 将玩家物体附加到玩家
-   [CreateObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreateObject): 创建全局物体
-   [DestroyObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyObject): 销毁全局物体
-   [IsValidObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidObject): 验证全局物体有效性
-   [MoveObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MoveObject): 移动全局物体
-   [StopObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopObject): 停止全局物体移动
-   [SetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectPos): 设置全局物体坐标
-   [SetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectRot): 设置全局物体旋转角度
-   [GetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectPos): 获取全局物体坐标
-   [GetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectRot): 获取全局物体旋转角度
-   [AttachObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer): 将全局物体附加到玩家
