---
title: "StopPlayerObject | open.mp"
description: "停止正在移动的玩家物体（需配合MovePlayerObject使用后生效）。"
canonical: https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopPlayerObject
language: zh-CN
---

# StopPlayerObject

## 描述

停止通过 MovePlayerObject 移动的玩家物体。

## 参数

| 参数 | 说明 |
| --- | --- |
| playerid | 目标玩家的 ID。 |
| objectid | 要停止移动的玩家物体 ID。 |

## 返回值

此函数不返回特定值。

## 示例

```c
new gPlayerObject[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);

    MovePlayerObject(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, 10.000000, 2.0);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp(cmdtext, "/stopobject", true) == 0)
    {
        StopPlayerObject(playerid, gPlayerObject[playerid]);
        return 1;
    }
    return 0;
}
```

## 相关函数

-   [MovePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MovePlayerObject): 移动玩家物体
-   [CreatePlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject): 创建玩家专属物体
-   [DestroyPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject): 销毁玩家物体
-   [IsValidPlayerObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject): 验证玩家物体有效性
-   [IsPlayerObjectMoving](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerObjectMoving): 检测玩家物体是否在移动
-   [SetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos): 设置玩家物体位置
-   [SetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot): 设置玩家物体旋转角度
-   [GetPlayerObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos): 获取玩家物体坐标
-   [GetPlayerObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot): 获取玩家物体旋转角度
-   [AttachPlayerObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer): 将玩家物体附加到玩家
-   [CreateObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreateObject): 创建全局可见物体
-   [DestroyObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyObject): 销毁全局物体
-   [IsValidObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidObject): 验证全局物体有效性
-   [MoveObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MoveObject): 移动全局物体
-   [IsObjectMoving](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsObjectMoving): 检测全局物体是否在移动
-   [StopObject](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopObject): 停止全局物体移动
-   [SetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectPos): 设置全局物体位置
-   [SetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectRot): 设置全局物体旋转角度
-   [GetObjectPos](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectPos): 获取全局物体坐标
-   [GetObjectRot](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectRot): 获取全局物体旋转角度
-   [AttachObjectToPlayer](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer): 将全局物体附加到玩家
