---
title: "78 篇文档带有标签「物体」 | open.mp"
canonical: https://omp.itsneufox.com/zh-CN/docs/tags/物体
language: zh-CN
---

# 78 篇文档带有标签「物体」

[查看所有标签](https://omp.itsneufox.com/zh-CN/docs/tags)

[

## AttachCameraToObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachCameraToObject)

你可以使用此函数将玩家视角附加到物体上。

[

## AttachObjectToObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToObject)

将物体附加到其他物体上。

[

## AttachObjectToPlayer

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToPlayer)

将物体附加到玩家身上。

[

## AttachObjectToVehicle

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachObjectToVehicle)

将物体附加到车辆上。

[

## AttachPlayerObjectToObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToObject)

将玩家物体附加到其他玩家物体上。

[

## AttachPlayerObjectToPlayer

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer)

功能与AttachObjectToPlayer相同，但针对玩家创建的物体。

[

## AttachPlayerObjectToVehicle

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToVehicle)

将玩家物体附加到车辆上。

[

## BeginObjectEditing

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/BeginObjectEditing)

允许玩家通过图形用户界面（GUI）使用鼠标编辑物体（位置和旋转）。

[

## BeginObjectSelecting

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/BeginObjectSelecting)

显示光标并允许玩家选择物体。

[

## BeginPlayerObjectEditing

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/BeginPlayerObjectEditing)

允许玩家通过图形用户界面（GUI）使用鼠标编辑玩家物体（位置和旋转）。

[

## CreateObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreateObject)

在游戏世界指定坐标处创建物体。

[

## CreatePlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject)

创建一个仅对单个玩家可见的物体。

[

## DestroyObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyObject)

销毁通过 CreateObject 创建的物体。

[

## DestroyPlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject)

销毁通过 CreatePlayerObject 创建的玩家专属物体。

[

## EditAttachedObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/EditAttachedObject)

进入附加物体的编辑模式。

[

## EndObjectEditing

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/EndObjectEditing)

取消玩家的物体编辑模式。

[

## GetObjectAttachedData

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectAttachedData)

获取物体的附加数据

[

## GetObjectAttachedOffset

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectAttachedOffset)

获取物体的附加偏移和旋转参数

[

## GetObjectDrawDistance

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectDrawDistance)

获取物体的绘制距离

[

## GetObjectMaterial

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectMaterial)

从物体的材质索引获取材质数据

[

## GetObjectMaterialText

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectMaterialText)

从物体的材质索引获取文本材质数据

[

## GetObjectModel

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectModel)

获取物体的模型ID（通过CreateObject创建）

[

## GetObjectMoveSpeed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectMoveSpeed)

获取物体的移动速度

[

## GetObjectMovingTargetPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectMovingTargetPos)

获取物体的移动目标位置

[

## GetObjectMovingTargetRot

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectMovingTargetRot)

获取物体的移动目标旋转参数

[

## GetObjectPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectPos)

获取物体的当前位置

[

## GetObjectRot

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectRot)

使用此函数获取物体当前的旋转角度

[

## GetObjectSyncRotation

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectSyncRotation)

获取物体的同步旋转状态

[

## GetObjectType

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetObjectType)

获取物体的类型（全局物体或玩家物体）

[

## GetPlayerAttachedObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerAttachedObject)

通过索引获取玩家附加物体的数据

[

## GetPlayerCameraTargetPlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetPlayerObject)

获取玩家当前正在注视的玩家物体ID

[

## GetPlayerObjectAttachedData

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectAttachedData)

获取玩家物体的附加数据

[

## GetPlayerObjectAttachedOffset

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectAttachedOffset)

获取玩家物体的附加偏移和旋转

[

## GetPlayerObjectDrawDistance

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectDrawDistance)

获取玩家物体的绘制距离

[

## GetPlayerObjectMaterial

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMaterial)

获取玩家物体指定索引的材质数据

[

## GetPlayerObjectMaterialText

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMaterialText)

获取玩家物体指定索引的材质文本数据

[

## GetPlayerObjectModel

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectModel)

获取玩家物体的模型ID

[

## GetPlayerObjectMoveSpeed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMoveSpeed)

获取玩家物体的移动速度

[

## GetPlayerObjectMovingTargetPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMovingTargetPos)

获取玩家物体的移动目标位置

[

## GetPlayerObjectMovingTargetRot

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMovingTargetRot)

获取玩家物体的移动目标旋转

[

## GetPlayerObjectPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos)

获取玩家物体的位置（通过CreatePlayerObject创建）

[

## GetPlayerObjectRot

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot)

获取玩家物体的旋转角度

[

## GetPlayerObjectSyncRotation

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectSyncRotation)

获取玩家物体的同步旋转状态

[

## GetPlayerSurfingPlayerObjectID

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerSurfingPlayerObjectID)

获取玩家正在“冲浪”的玩家私有物体ID。

[

## HasObjectCameraCollision

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/HasObjectCameraCollision)

检查物体是否启用了视角碰撞功能。

[

## HasPlayerObjectCameraCollision

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/HasPlayerObjectCameraCollision)

检查玩家私有物体是否启用了视角碰撞功能。

[

## HideObjectForPlayer

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/HideObjectForPlayer)

对玩家隐藏物体

[

## IsObjectHiddenForPlayer

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsObjectHiddenForPlayer)

检查物体是否对指定玩家隐藏

[

## IsObjectMaterialSlotUsed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsObjectMaterialSlotUsed)

检查物体材质槽位是否被使用

[

## IsObjectMoving

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsObjectMoving)

检查指定物体是否处于移动状态

[

## IsPlayerAttachedObjectSlotUsed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerAttachedObjectSlotUsed)

检查玩家是否在指定索引槽位附加了物体

[

## IsPlayerObjectMaterialSlotUsed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerObjectMaterialSlotUsed)

检测玩家物体材质槽位是否被使用

[

## IsPlayerObjectMoving

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerObjectMoving)

检测指定玩家物体是否处于移动中

[

## IsValidObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidObject)

检测指定ID的物体是否存在。

[

## IsValidPlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject)

检测玩家专属物体有效性

[

## MoveObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/MoveObject)

以指定速度将物体移动到新位置

[

## OnObjectMoved

](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnObjectMoved)

当物体通过MoveObject移动并停止时触发此回调

[

## OnPlayerEditAttachedObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerEditAttachedObject)

当玩家结束附加物体编辑模式时触发此回调

[

## OnPlayerEditObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerEditObject)

当玩家完成物体编辑时（通过BeginObjectEditing/BeginPlayerObjectEditing）会触发此回调函数。

[

## OnPlayerObjectMoved

](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerObjectMoved)

当玩家物体通过MovePlayerObject移动完成后触发此回调函数。

[

## OnPlayerSelectObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerSelectObject)

当玩家使用BeginObjectSelecting后选择物体时触发此回调函数。

[

## RemovePlayerAttachedObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/RemovePlayerAttachedObject)

移除玩家身上的附加物体。

[

## SetObjectMaterial

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectMaterial)

用游戏中其他模型的纹理替换物体的材质。

[

## SetObjectMaterialText

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectMaterialText)

用文本替换物体的材质纹理。

[

## SetObjectMoveSpeed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectMoveSpeed)

设置物体的移动速度。

[

## SetObjectNoCameraCollision

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectNoCameraCollision)

禁用玩家视角与指定物体的碰撞检测。

[

## SetObjectPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectPos)

设置物体的坐标位置

[

## SetObjectRot

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectRot)

设置物体在三个轴（X/Y/Z）上的旋转角度

[

## SetObjectsDefaultCameraCol

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectsDefaultCameraCol)

设置新创建物体的默认视角碰撞状态

[

## SetObjectsDefaultCameraCollision

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectsDefaultCameraCollision)

设置新创建物体的默认视角碰撞状态

[

## SetPlayerAttachedObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerAttachedObject)

将物体附加到玩家指定骨骼上。

[

## SetPlayerObjectMaterial

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectMaterial)

替换玩家专属物体的纹理为游戏内其他模型的纹理

[

## SetPlayerObjectMaterialText

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectMaterialText)

将玩家物体的材质替换为文本。

[

## SetPlayerObjectMoveSpeed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectMoveSpeed)

设置玩家物体的移动速度。

[

## SetPlayerObjectPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos)

设置玩家物体到指定坐标位置。

[

## SetPlayerObjectRot

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot)

设置物体在X、Y和Z轴上的旋转角度。

[

## ShowObjectForPlayer

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/ShowObjectForPlayer)

向玩家显示一个被隐藏的物体。

[

## StopObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/StopObject)

停止通过MoveObject移动的物体。
