---
title: "30 篇文档带有标签「玩家物体」 | open.mp"
canonical: https://omp.itsneufox.com/zh-CN/docs/tags/玩家物体
language: zh-CN
---

# 30 篇文档带有标签「玩家物体」

[查看所有标签](https://omp.itsneufox.com/zh-CN/docs/tags)

[

## AttachPlayerObjectToObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToObject)

将玩家物体附加到其他玩家物体上。

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## AttachPlayerObjectToPlayer

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToPlayer)

功能与AttachObjectToPlayer相同，但针对玩家创建的物体。

[

## AttachPlayerObjectToVehicle

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachPlayerObjectToVehicle)

将玩家物体附加到车辆上。

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## BeginPlayerObjectEditing

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/BeginPlayerObjectEditing)

允许玩家通过图形用户界面（GUI）使用鼠标编辑玩家物体（位置和旋转）。

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## CreatePlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/CreatePlayerObject)

创建一个仅对单个玩家可见的物体。

[

## DestroyPlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/DestroyPlayerObject)

销毁通过 CreatePlayerObject 创建的玩家专属物体。

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## GetPlayerCameraTargetPlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetPlayerObject)

获取玩家当前正在注视的玩家物体ID

[

## GetPlayerObjectAttachedData

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectAttachedData)

获取玩家物体的附加数据

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## GetPlayerObjectAttachedOffset

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectAttachedOffset)

获取玩家物体的附加偏移和旋转

[

## GetPlayerObjectDrawDistance

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectDrawDistance)

获取玩家物体的绘制距离

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## GetPlayerObjectMaterial

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMaterial)

获取玩家物体指定索引的材质数据

[

## GetPlayerObjectMaterialText

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMaterialText)

获取玩家物体指定索引的材质文本数据

[

## GetPlayerObjectModel

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectModel)

获取玩家物体的模型ID

[

## GetPlayerObjectMoveSpeed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMoveSpeed)

获取玩家物体的移动速度

[

## GetPlayerObjectMovingTargetPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMovingTargetPos)

获取玩家物体的移动目标位置

[

## GetPlayerObjectMovingTargetRot

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectMovingTargetRot)

获取玩家物体的移动目标旋转

[

## GetPlayerObjectPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectPos)

获取玩家物体的位置（通过CreatePlayerObject创建）

[

## GetPlayerObjectRot

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectRot)

获取玩家物体的旋转角度

[

## GetPlayerObjectSyncRotation

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerObjectSyncRotation)

获取玩家物体的同步旋转状态

[

## GetPlayerSurfingPlayerObjectID

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerSurfingPlayerObjectID)

获取玩家正在“冲浪”的玩家私有物体ID。

[

## HasPlayerObjectCameraCollision

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/HasPlayerObjectCameraCollision)

检查玩家私有物体是否启用了视角碰撞功能。

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## IsPlayerObjectMaterialSlotUsed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerObjectMaterialSlotUsed)

检测玩家物体材质槽位是否被使用

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## IsPlayerObjectMoving

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsPlayerObjectMoving)

检测指定玩家物体是否处于移动中

[

## IsValidPlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/IsValidPlayerObject)

检测玩家专属物体有效性

[

## OnPlayerObjectMoved

](https://omp.itsneufox.com/zh-CN/docs/scripting/callbacks/OnPlayerObjectMoved)

当玩家物体通过MovePlayerObject移动完成后触发此回调函数。

[

## SetPlayerObjectMaterial

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectMaterial)

替换玩家专属物体的纹理为游戏内其他模型的纹理

[

## SetPlayerObjectMaterialText

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectMaterialText)

将玩家物体的材质替换为文本。

[

## SetPlayerObjectMoveSpeed

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectMoveSpeed)

设置玩家物体的移动速度。

[

## SetPlayerObjectPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectPos)

设置玩家物体到指定坐标位置。

[

## SetPlayerObjectRot

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerObjectRot)

设置物体在X、Y和Z轴上的旋转角度。
