---
title: "19 篇文档带有标签「视角」 | open.mp"
canonical: https://omp.itsneufox.com/zh-CN/docs/tags/视角
language: zh-CN
---

# 19 篇文档带有标签「视角」

[查看所有标签](https://omp.itsneufox.com/zh-CN/docs/tags)

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## AttachCameraToPlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/AttachCameraToPlayerObject)

将玩家的视角附加到玩家创建的物体上。

[

## GetPlayerCameraAspectRatio

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraAspectRatio)

获取玩家视角的宽高比

[

## GetPlayerCameraFrontVector

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraFrontVector)

此函数将返回玩家当前在三维空间中的瞄准方向坐标，该坐标相对于视角位置，具体位置信息请参见\[GetPlayerCameraPos\](GetPlayerCameraPos)。

[

## GetPlayerCameraMode

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraMode)

返回指定玩家当前的GTA视角模式。

[

## GetPlayerCameraPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraPos)

获取玩家视角的三维坐标位置

[

## GetPlayerCameraTargetActor

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetActor)

允许你获取玩家当前正在注视的演员（若有）的ID。

[

## GetPlayerCameraTargetObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetObject)

获取玩家当前正在注视的物体ID

[

## GetPlayerCameraTargetPlayer

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetPlayer)

获取指定玩家当前正在注视的其他玩家ID

[

## GetPlayerCameraTargetPlayerObject

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetPlayerObject)

获取玩家当前正在注视的玩家物体ID

[

## GetPlayerCameraTargetVehicle

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraTargetVehicle)

获取玩家当前正在注视的车辆ID

[

## GetPlayerCameraUpVector

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraUpVector)

此函数用于获取玩家视角垂直方向向量，即指向屏幕顶部中间的坐标向量

[

## GetPlayerCameraZoom

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/GetPlayerCameraZoom)

获取指定玩家的游戏视角缩放级别

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## SetCameraBehindPlayer

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetCameraBehindPlayer)

将玩家的视角重置到其身后（在使用类似SetPlayerCameraPos的函数后使用）。

[

## SetObjectNoCameraCol

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectNoCameraCol)

禁用玩家视角与指定物体的碰撞检测。

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## SetObjectNoCameraCollision

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectNoCameraCollision)

禁用玩家视角与指定物体的碰撞检测。

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## SetObjectsDefaultCameraCol

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectsDefaultCameraCol)

设置新创建物体的默认视角碰撞状态

[

## SetObjectsDefaultCameraCollision

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetObjectsDefaultCameraCollision)

设置新创建物体的默认视角碰撞状态

[

## SetPlayerCameraLookAt

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerCameraLookAt)

设置玩家视角的观察方向。

[

## SetPlayerCameraPos

](https://omp.itsneufox.com/zh-CN/docs/scripting/functions/SetPlayerCameraPos)

设置玩家的视角到指定位置
